VooDoo7 wrote:Anybody pick up Madden?
*crickets*
I did and already feel it was better money spent than No Mans Sky which I’ve grown bored with.
I was hesitant but did after hearing positive feedback this weekend from several X1 users. The trade up promo best buy had again w/ preorder bonus and GCU bring it to like $15 net. While not perfect it’s a giant step in the right direction. Commentary is the first noticeable upgrade, and it’s quite good. Special teams seems to have had an overhaul. Kicking alone is more challenging, you must hold the position and use a 3 click system, if you carelessly miss on accuracy you can shank quite easily, either that or I’m just not used to it. But it felt like I had to be more precise. They’ve added the ability to sky kick and put spin on the kick for greater control when kicking to corner/avoid returns etc. Only complain punt returns felt a bit easy, only played 2 games but 15 yards seems easy to get on many returns, most noticeable when punter had 50+ yard punts. Doing the trainer of new things, blocked kicks are of emphasis as are a load of new fake punt/fg options.
Line play feels more fluid and impactful. The addition of gap assignments is quite noticeable if our patient as a runner or even attacking defender you’ll see lanes open/close, pockets collapse a bit more naturally as opposed to a mob of guys on screen who more or less are just bodies. In years past they had other issues going on in pass rush and qb hit/release mechanisms. It feels more fluid this year, last year to compensate for their increased pass rush if you threw when qb got hit it was just incomplete. The times I tried to quickly while being hit release I was prone to fumbling which felt rewarding. It forced me to escape, throw it away or just give myself up (which is an option this year).
AI both on user and CPU feels smarter specifically on defense. AI attacks the ball more aggressively this year. Throwing balls into tight coverage feels risky whereas in the past it was easy to power through and make the catch, and maybe once I get myself back into game shape it will be again. Tipped balls feel and look improved.
I should note I began on All-Pro no slider changes. Usually I’ll play all-madden but I prefer to find a All-pro slider set as it’s the most balanced, AM offers the CPU unexplained boosts to counter skill. What’s not cool is the AI ground game at times seems nonexistent. Peterson was held in check much of the game. 1 yard per carry, 2-3 bigger runs balanced his stats out but often he was a loss or 1-2 yards. The pass/run glitch has to get fixed, it makes MP unplayable until. The devs are aware of this already from the X1 EA access. I have more positive than negative right now, I’ve gotten every madden since madden 94. I’ve been hugely disappointed since 05 (Ray Lewis cover), honestly can say early impressions are mostly positive.
Tonight I am going to start a test CFM to experiment the new additions and give the “play the moment” feature a try.