DrugBust wrote:My biggest thing with Madden is I don't think any of the GM stuff has improved in years. In some respects it's actually gotten worse since the days of the original XBOX and PS2. I know they made NFL Head Coach and this last edition was promising but it was almost unplayable with how long the seasons took to Sim. Then there was no importing of draft classes and that was a death blow.
But I look at a game like The Show '09. The front office features are staggering. The depth of the game is amazing. You're telling me that a company like EA couldn't produce the NFL equivalent?
I'm waiting for a next-gen Madden game to have
• Both kinds of Franchise tags
• Transition tags
• Roster bonuses and incentives
• A logical trading system
• A free agency system that doesn't leave guys like Tom Brady shopping around because they were released
• The Indy combine where you can play as prospects and have the drills actually mean something
• Training camps
• Holdouts
• Better player grading system
• A completely re-done player importing feature. The current system is absolutely boned. Include a 'Potential' rating in NCAA that effects player progression in madden. Keep the appearance consistent in both games. If a defensive tackle is massive like Terrance Cody at Alabama he shouldn't look like Mario Williams once he's imported into Madden.
• Unique playing styles. Steven Jackson shouldn't run like a slower version of DeAngleo Williams. Have a scat back category and have their movements be totally different than those of a power back. Same with WRs and TEs.
• Impact defensive players should stand out more. A guy like Albert Haynesworth should impact an entire defensive unit. Charles Woodson should be able to take away 95% of the NFL's WRs. Troy Polamalu should be a disruptive force all over the field.
Those are just a few of the things that would go a long way towards improving their product.
Player progression in the weekly updates should be 50% production 25% age and 25% coaching. Players that are producing on the field are better than those that don't 99% of the time. Age progression should be based on position. RBs WRs DBs TEs should see large gains in their mid 20's and larger drop offs in their mid 30s. Lineman QBs and LBs should have bigger gains in their late 20s but should not have large drop offs until their late 30's. Coaches should affect each player differently. Jordie Nelson gets more out of working with coaches than Ahmad Carrol ever did, he should improve accordingly. Like wise certain coaches should help players more than others.
Make Free agency a lot like recruiting in the NCAA games. Teams get ranked in things like night life, media attention, tradition, coaching, Champoinship potential. TO obviously wants to go someplace with a lot of media attention and championship potential. Jared Allen might be attracted to someplace with outdoor activity so he can hunt/rodeo/whatever Jarred Allen does. Allow to teams to guarantee players things like playing time and playoff apearences. If you promise to make the playoffs you can attract someone but if they sign with you and you don't make it they are more likely to hold out or demand a trade. Money should obviously be the biggest factor by a wide margain.
Let me rebuild a stadium and stay in my city please also more options for building stadiums.
Make scouting different. You should know some attributes from film. Have certain stats filled out but others needing to be filled in based on scouting and personal visits.
Be able to scout opponents. Your scouts should tell you that you can run sweeps and screens on the Bears because their defense is old and slow but you can't run up the middle on them because their backers can all tackle very well.
If a player is traded or picked up by a team his ratings should drop based on his non familiarity with the system. Intelligence should determine how quick he gets his ratings back. As he learns the system his ratings should return back to what they normally are. If a player moves positions or systems their ratings should move accordingly. If a 4-3 defensive tackle is moved to nose their performance will suffer. Same with 4-3 ends moving to 3-4 backers.
Have a mock draft that tells you where your targets are likely going to be drafted. This gives your scouts the ability to know who to scout. Also opens up draft day trades. Knowing where the player you want is likely to be drafted gives you the oppurtunity to trade up and grab your guy.
Fix imported players the system is uber dumb.
Ability to control training camp. Chose whether you want to have a brutal camp to change the culture or if you want to take it easy and let your players rest up for January.
Build your own play book would be a cool feature.
Have hold outs by players that don't think their being payed enough and have lazy players come into camp out of shape with decreased stamina and injury.
Make the offensive line play more in depth. Allow me to shift the protection towards great outside pass rushers like a Williams or a Peppers.
Increase the Combine to more drills. Have the cone and L drills determine a players agility. Have a High and Long jump affect someone's explosiveness. Make your response to the coaches questions in interviews affect your influence on team chemistry.
Seperate Strength into upper body and lower body like they seperated Speed into agility, acceleration, and speed. Make upper body strength affect a players stiff arm, pass blocking, and finese rushing for the defense. Control this by the Bench Press Make lowerbody strength affect Bull Rush, Run blocking, Trucking and Big hits have it be controlled by a Squat or Power lift. Lift the bar to your waist like the bench then press X to lift it to your chest then bench again to get it above your head would be the way I would do it.
Have certain positions affect other positions. An offensive line should affect a running back based on how well they run block. An Offensive Line should affect a quarter back based on their pass blocking. A Quarter Back should affect his Recievers. Similarly the Defensive Line should affect the Line Backers by how well they stand their ground and Corner Backs by how well they pressure the QB.
Fix the stupidly easy Run blocking challenge. All Madden is 10,000 but I usually get 7,500 on the first try with two pancakes and a touchdown. The highest I've ever gotten one try out of ten rounds is 32,000. 3X the actual threshold. Way too easy.
BF2