ReasonablySober wrote:StickeeFingaz wrote:ReasonablySober wrote:Diablo II made me remember how much I love DIII. Downloaded the Necromancer pack I never played and started on the latest season. I don't think I've played in a couple years. I must have upgraded my audio setup since then because it sounds incredible.
I've never played Diablo before, should I try the Diablo II open beta or Diablo III?
I'd try both, since the Beta is free. See if you like it, then maybe watch some youtube vids of DIII to see if it might be more your jam.
This was MiG's very good (and from what I can tell after a few nights of DII very accurate) post:
MikeIsGood wrote:It plays very different than D3, so try to go in without expectation of comparison. Part of the reason D3 is so divisive is because it essentially upended the legacy of D2 and plays as a more casual game (which I don't mean negatively, but more as an honest descriptor, though it's hard to not sound negative). Some examples:
You do not freely respec characters. If you want a new skill, you start a new character.
Grinding and chase items are the basis of the game. If you think D3 is a grind (and maybe you don't), buckle in. Drop rates are not high; monsters do not **** out legendary items. Part of the grind is finding runes to construct rune words, the high-end of which can take some streamers - not to mention casual players - months to construct.
To that extent, MF (magic find) is legit important in D2 and many characters are built around MF to farm loot for other builds.
There is no "end game" in the same way modern ARPGs have end games. The grind is the end game. This has been changed by many mods, which are also set to be fully supported by D2R, but not part of the base experience.
Personally, I also greatly prefer the feel, art style (not graphics, but artistic style), and story of D2. D3 is utterly lifeless in comparison. D2 is dark and grim; D3 is a cartoon. Also, **** Blizzard for killing Deckard Cain with absolutely zero impact.
All of this said, I played D3 easily for over 300 hours. I don't hate it by any stretch, though it's pretty down on my list of modern ARPGs. I just find D2 to be wholly superior for my tastes. IMO, the closest spiritual successors to D2 are Grim Dawn and Last Epoch.
I personally found it hard to go to DII after DIII. Not surprisingly, everything was cleaner, slicker, felt better to play. A big issue I had with DII was inventory management. I hated it so much. It's technically there in DIII but it's never been an issue for me.
One thing MiG touched on that is super apparent is drops. I thought they were reasonable based on the difficulty you chose to play, and never frustrating. You can always adjust the difficulty level (and I think there's 150) and go for more experience and better gear. But tonight I jump back in, create an entirely new character on a new system with no previous saves, and inside of 30 minutes I got a weapon that increased my attack by about 3000%.
I thought it might be a weird fluke but inside of 20 minutes I got a weapon better and a helm I remember grinding days for.
Granted, this is low level stuff that'll be outclassed, but it makes the early levels trivial unless you bump the difficulty up massively. I did, which only means I'm going to be getting more good gear.
All I'm saying is the drop rate in DIII is busted and you should play both and see what you like.
ETA: I'll lastly say that DIII is a GREAT game to chill out and play at your own pace, even as you get to the character level max. You can blow away hundreds of hours. But high level DIII is great too, and optimizing characters to see how far you can push it is another kind of fun. You'll be amazed at how a couple tweaks in your builds can take you from losing in a fraction of a second to blowing through a mob.