jschligs wrote:Can anyone give tips on FE combat? I've never played many turn-based games (except Civ) and I'm pretty bad. I even struggled on normal in the mock rivalry battle. I won on my 2nd try, but barely.
I think the biggest thing is to make sure you're positioned correctly, and that especially goes with going in for an attack on a unit you can kill, but then you're left vulnerable after battle. Maybe 4 guys are targeting you now and you're screwed. Definitely pay attention to the attack lines it draws for you as you move you position your units. You tank? Sure, you can leave him more vulnerable. I purposefully use mine as bait because he's bonkers OP, so I can just throw him out with 5 people targeting him and let him do work. But a support unit or more of a glass cannon (super strong, but weak defense)? They should be more careful and only one-shotting/have backup/etc.
Liberally use the features that let you see opposing units' attack and movement ranges. ZR shows all; clicking on units allows you to single-select who you want to see. This should help you with positioning, to not leave vulnerable support or weaker units within enemy attack range.
Make sure you're healing. What house are you? Mercedes is hands-down the best healer in the game, so if you aren't Blue Lions you may want to recruit her, but no matter what house you are you have a healer. Just make sure you aren't leaving them vulnerable. Also, vulneraries are cheap as hell and unlimited so don't feel like you can't use them.
Don't spread yourself out too much while you're getting used to the game. You'll gain confidence in sending 2 or 3 units off on their own, but as you're learning be sure to keep everyone mostly grouped together for better support.