MathiasPW wrote:I just vetoed the Giannis for AD trade because, well, I can and I also want either one or both on my team
Where are our IR spots?
Moderators: bwgood77, Qwigglez, lilfishi22
MathiasPW wrote:I just vetoed the Giannis for AD trade because, well, I can and I also want either one or both on my team
Should be there. I've noticed some managers already filled theirs.bwgood77 wrote:MathiasPW wrote:I just vetoed the Giannis for AD trade because, well, I can and I also want either one or both on my team
Where are our IR spots?
MathiasPW wrote:Should be there. I've noticed some managers already filled theirs.bwgood77 wrote:MathiasPW wrote:I just vetoed the Giannis for AD trade because, well, I can and I also want either one or both on my team
Where are our IR spots?
I did, however, forget to change it from 2 to 3 for the COVID rule, so I've made that adjustment just now.
Yes. Yahoo has always been like this, for basketball at least.bwgood77 wrote:MathiasPW wrote:Should be there. I've noticed some managers already filled theirs.bwgood77 wrote:
Where are our IR spots?
I did, however, forget to change it from 2 to 3 for the COVID rule, so I've made that adjustment just now.
Oh, so they have to say INJ next to their name to go on IL and players listed as O (Out) cannot go on there? That's weird..they can in football. It seems if they were out due to injury they would be allowed to go on there.
Golanator wrote:I like the idea of the G-League/practice squad type player but seems a little complicated...either way I’m in
But let’s say I draft a guy like Jahmius Ramsey for example, and in February he starts balling out for the Kings. Averaging 16 ppg, all that. Should someone else not be able to pick him up if they wanted to? Like a real practice squad, they could poach if they wanted to make him active. Idk
Ha yeah it's **** annoying. I swear it left some of my guys as O for like 2 weeks last season before making them IR eligible.MathiasPW wrote:Yes. Yahoo has always been like this, for basketball at least.bwgood77 wrote:MathiasPW wrote:Should be there. I've noticed some managers already filled theirs.
I did, however, forget to change it from 2 to 3 for the COVID rule, so I've made that adjustment just now.
Oh, so they have to say INJ next to their name to go on IL and players listed as O (Out) cannot go on there? That's weird..they can in football. It seems if they were out due to injury they would be allowed to go on there.
Desertfox,Desertfox wrote:So I've been thinking about how to implement a cap league with the smoothest possible transition, while keeping the what people like about the current structure. So this is what I cam up with, figure I'd throw it out there at least to discuss.
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Cap limit of $100, contract cost tied directly to length, contract used to determine keepers. First year of implementation people give their players contracts as a way of selecting keepers. At the end of contract players automatically become free agents. There would be a rookie draft, and a free agent period:
5 year contract - $20 per year
4 year contract - $15 per year
3 year contract - $10 per year
2 year contract - $5 per year
Rookies, would be free first year, then have to be given one of the above contracts or cut.
Free agents contract length would be determined by bid amount. $20+ 5 years, $15+ 4 years, and so forth.
No need to match contracts on trades. Teams can go above cap during year but must be below cap at the start of the season.
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A few examples using my current team:
Maxing it out Golden State Style, (5 years to SGA, PG13, VanVleet, Toppin, Tatum) 5 keepers x $20 = $100 total, rest of team filled out with rookie and waiver wire pick ups (no money for free agents)
I love everyone on my team! (2 years to all 12 players) 12 keepers x $5 = $60, $40 to spend on free agents! But the entire team will be free agents in 2 years.
Seven keepers and money for FA! (5y to SGA, 5y to Tatum, 4y to Toppin, 3y to PG13, 3y to VanVleet, 2y to Gordon, 2y to Oubre), $20+$20+$15+$10+$10+$5+$5 = $85, $15 left for free agents, with at least 3 players being 4+ year keepers.
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By tying money and contract length together it allows players to build their team as they see fit. You have a top heavy team? Spend big on them to keep them for a long time. Solid team down to #10? You can keep 10 keepers. Don't like your team? Cut them all and spend in free agency. Basically it makes the keeper limit variable while also giving keepers an absolute time limit, eventually they will become free agents.
You could keep the system simple as above or add more factors to make it interesting. Max out teams could get $5 exception, teams could trade for cap space (cash considerations!), rookie contracts could be cheaper, bird rights, RFA, etc...
Kerrsed wrote:Yeah, i have no idea what the trade time is set to, but it should be lowered to like 2 days or so because of the condensed season and having so many games in such little time. You could trade for a guy and miss out on like 4 or 5 games waiting for it to go through, and lets be honest, no one really vetos trades unless it is SUPER one sided, which i think we are all competitive enough not to allow that, and if such an occasion arises im sure it will be posted about and blasted in the Fantasy Thread to get vetos right away.