mitchweber wrote:SacKingZZZ wrote:
Of course I'm referencing that, and anyone that fails to see the connection is in complete denial. TOO MANY BODIES = TOO MANY SHOTS TO GO AROUND. 10 man rotations elicit a few different, but very precise, responses. This is an example of one of those.
This is about Salmons and Martin, and nobody else. John is still going to get more plays called for him than anyone besides Kevin, he's just butthurt because he's not the #1 option any more. But it's ridiculous because he's not going to be the #1 option anywhere. It has nothing to do with the size of the rotation and everything to do with Salmons now being the second option because we have a better scorer as the first option.
We are a completely different team with Kevin out there. I am sure John can be worked in but who's role does he dip into? I'm sure John will find some type of comfort zone and become more aggressive, or the staff will draw plays up for him specifically, but the problem of who does that cut out still applies.
Here lets say the Kings get 85 shots per game, which is probably a little high, who do they go to? Now here's where you can get hypothetical:
Say Beno gets 10 shots a game (probably low for what he should get), Cisco gets 10 a game (too low), Jackson gets 8 (probably too high), and Brown gets 6 a game (just right). Now Martin gets 17 per game (about right but don't forget he also gets to the line another 4 times which = 4 more possessions which we won't count right now). Mikki gets 5 (probably a little low for what he's capable of, hasn't bitched yet, well kind of did once) Brad gets 10 a game (should get about 15 with the offense running through him, but he doesn't mind passing up shots, gets to the line well though). Say Jason and Spencer on top of that get 12 shots combined (way too freaking low IMO). There you have 78 shots per game on average without even considering John Salmons. Not to mention Greene, Shelden, and Douby still collecting bed sores of course. Woohoo......
When you have players (some of which you need to move) getting less shots their production goes down. Their production goes down? Their trade value goes down. Their confidence, their patience, etc. etc. etc. It's all downhill.
How would you work it out shots wise to where individual player production doesn't go down, in turn, causing their confidence to go down? Without cutting out somebody's shots. You work it out. We could maybe speed up the game, which would certainly work for John, but I doubt we're capable of doing so any more than we have already.