sly wrote:My Number: randomize me
1) Eliminate IL: YES, Add Roster Spot? YES
2) Divisions? No
3) Add/Drop Limit: Annual - 35
+1
Moderators: floppymoose, Curtis Lemansky, sly
sly wrote:My Number: randomize me
1) Eliminate IL: YES, Add Roster Spot? YES
2) Divisions? No
3) Add/Drop Limit: Annual - 35
stick wrote:#111) Should we eliminate the IL? Yes If so, should we add one roster spot? No2) Should we divide the league into two divisions, with division winners securing automatic playoff bids? No3) Should the limit on add/drops be a weekly limit, or a seasonal limit? Weekly
jazzfan1971 wrote:If you want more complexity here is an idea:
Unlimited add drops, but, after you get to 30 you can only add/drop on Sundays.
writersblock wrote:Woody Allen wrote:We typically finish 6 weeks before the start of the season. How can anyone need a 6-week time cushion? I ask for a 2-week push back, which is good for finishing the draft 4 weeks before the season starts. And that's not even remotely going to cause 'rushing'.
Just speaking from experience. People get chippy if we start later, no matter whether we'll finish early or not.
I see Sabonis' point of finishing before exhibition games in early October. If we can do that (i.e. draft in 4 weeks), then no problem. I don't see us finishing in 4 weeks if 1) we add a roster spot and 2) we go back to our old time frame of 12 hours.
Sabonis: Your point about add/drop limits makes sense, but there's only one problem I see. A seasonal limit gives much more room for streaming during harder weeks (i.e. against a harder opponent, or when players are injured or not playing). A weekly limit equalizes the add/dropping or streaming. And, btw, streaming still hasn't proven to be a fail proof way to win it all, or even make the playoffs. But I'm fine with a limit, so I won't argue that.
floppymoose wrote:Since I care more about the number of adds than whether it's weekly, sign me up for the seasonal 35 bandwagon. Maybe it's a middle ground that nobody hates?
Curtis Lemansky wrote:35 is just plain silly.
In a league that is 280 players deep, when a player gets injured, you will probably have to go through 4-5 players just to find a roster worthy player.
Anything below 50 is unacceptable for me if we are talking about seasonal limit. I'm ok with 3 or 4 as weekly limit as well. 2 would be again a completely irrational limit.
I dont know why we are all making this big fuss about this either. Did we have a "streaming" problem last year that I'm not aware of? What is really the issue here? Seasonal limit with 50 worked just fine. In BOSF, we have a weekly limit of 4 moves and didnt have one single problem.
I'm practically indifferent between weekly and seasonal limits, I'm completely against illogically low limits.
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