Fantasy GM a team volume 2.

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camahl
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Fantasy GM a team volume 2. 

Post#1 » by camahl » Mon Aug 30, 2010 10:21 pm

Well after a good start we had going for fantasy Gm a team the game died a slow death... What I'm proposing is that we start a new game with say 12 or 14 teams... Possibly even 10. Only allow people to join that will be constantly active and put some solid rules in place with a experienced commish.... Post your thoughts. Who's interested?
willbsn13
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Re: Fantasy GM a team volume 2. 

Post#2 » by willbsn13 » Tue Aug 31, 2010 6:09 am

Yeah better Idea, I have no idea were 48_7 went, but 30 teams drafting couldn't work. I would be interested, but it depends and what year we are doing e.g 2005, 2010, 1993 etc.
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Re: Fantasy GM a team volume 2. 

Post#3 » by Gremz » Tue Aug 31, 2010 7:38 am

We've tried that. Even with 15 GMs it died.
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camahl
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Re: Fantasy GM a team volume 2. 

Post#4 » by camahl » Tue Aug 31, 2010 8:02 am

Current and Gremz as I said we would need like 10 min GMs... And say cellar door or someone that is as active a he is for commish and some solid rules an I think it would work.
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Re: Fantasy GM a team volume 2. 

Post#5 » by CellarDoor » Tue Aug 31, 2010 4:46 pm

Did I just get conscripted into something?

You don't want me to have any more power than I already do. You'll be in chain gangs by morning.
tsherkin wrote:You can run away if you like, but I'm not done with this nonsense, I'm going rip apart everything you've said so everyone else here knows that you're completely lacking in basic basketball knowledge...

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