Fadeaway_J wrote:Jordan Syndrome wrote:Fadeaway_J wrote:Not the most intricate idea in the world, but I'd like to try a game where you can only have a maximum of two or maybe three All-Stars. Just to shift the focus to building around a core as opposed to just loading up on talent.
This would be fun. I've said it before but I am always a fan of these types of games. I've had good success with super loaded games but they have been on the back of "Pick BPA every round".
I feel like these games often give us a warped perspective on what you need to build a great team. Voters won't accept you having enough "firepower" without a literal All-Star team, even though a) plenty of real-life teams score at an elite level with far less star power and b) it's hard enough to maximise even two stars in the same team let alone four or five. Some people do prefer the loaded teams which is cool, but for me the more realistic the better.
I suggested a couple of days ago where each participant picks one real team from say 1990 onwards and make two roster player changes while staying under the 88fgas.
Another idea is to a team using the real life minutes per game of each player for chosen season, fitting into the 48mins per position.
























