GM-A-Team: Suggestions To Improve The Game

Moderators: Snakebites, MadNESS, Fadeaway_J

User avatar
SamBone
Lead Assistant
Posts: 5,477
And1: 4
Joined: Feb 06, 2006

Re: GM-A-Team: Suggestions To Improve The Game 

Post#21 » by SamBone » Sun Feb 5, 2012 2:32 pm

1. as far as timeline, i basically was thinking
-about 4-5 weeks of trading till we get to the deadline (basically a norm since people love to deal)
- I scheduled the rankings, lotto, draft while I would be in Vegas for March Madness/St. Patty's day, a few have offered to run things then, rankings/lotto/draft is easiest for others to chip in with. This all takes basically a week
- FA period also takes about a week
- then season starts, teams must get within 12/15 players and I allowed about 10 days of trading since again, people like trading after rosters are set.

The 2nd trade period can be shortened, also FA will hopefully go faster, but i dont want to set dates then go way past them if FA gets slowed down like this past game.

And believe me, everyone will know when dates arrive

2. you can collect as much CASH as you wish, if the Lakers want to collect enough cash to buy out Kobe, be my guest, lol
2012 GMAT Christmas Edition : OKC Thunder

PG: DWill / Bayless
SG: DWade / VC / Grant Hill
SF: KD / MWP
PF: Ibaka / Landry
C : DMC / Dalembert / Kelly Olynyk

draft rites to Serey Karaey
sterncohen
Bench Warmer
Posts: 1,424
And1: 59
Joined: Oct 07, 2006

Re: GM-A-Team: Suggestions To Improve The Game 

Post#22 » by sterncohen » Sun Feb 5, 2012 5:23 pm

For the past few games we have ignored the BYC and PPP rules, and I recommend that we do so again.
Karmaloop
General Manager
Posts: 9,688
And1: 1,781
Joined: Sep 24, 2009
       

Re: GM-A-Team: Suggestions To Improve The Game 

Post#23 » by Karmaloop » Sun Feb 5, 2012 6:22 pm

Something I might suggest is switching to StoryTellers' contracts since they seem to be a bit more accurate IMO. I think it was the Carmelo contract a few years ago was one of the most significant differences.

EDIT: Use Shamsports for Cap Holds, but use StoryTellers for everyday contracts.
User avatar
SamBone
Lead Assistant
Posts: 5,477
And1: 4
Joined: Feb 06, 2006

Re: GM-A-Team: Suggestions To Improve The Game 

Post#24 » by SamBone » Sun Feb 5, 2012 6:27 pm

sterncohen wrote:For the past few games we have ignored the BYC and PPP rules, and I recommend that we do so again.


agree, while it was fun working it out it was a headache
2012 GMAT Christmas Edition : OKC Thunder

PG: DWill / Bayless
SG: DWade / VC / Grant Hill
SF: KD / MWP
PF: Ibaka / Landry
C : DMC / Dalembert / Kelly Olynyk

draft rites to Serey Karaey
User avatar
SamBone
Lead Assistant
Posts: 5,477
And1: 4
Joined: Feb 06, 2006

Re: GM-A-Team: Suggestions To Improve The Game 

Post#25 » by SamBone » Sun Feb 5, 2012 6:28 pm

sham takes a while to get updated, but is 100% accurate, plus i think the Storytellers site crashed
2012 GMAT Christmas Edition : OKC Thunder

PG: DWill / Bayless
SG: DWade / VC / Grant Hill
SF: KD / MWP
PF: Ibaka / Landry
C : DMC / Dalembert / Kelly Olynyk

draft rites to Serey Karaey
Karmaloop
General Manager
Posts: 9,688
And1: 1,781
Joined: Sep 24, 2009
       

Re: GM-A-Team: Suggestions To Improve The Game 

Post#26 » by Karmaloop » Sun Feb 5, 2012 6:28 pm

sterncohen wrote:For the past few games we have ignored the BYC and PPP rules, and I recommend that we do so again.


While I agree with you, I also concur with SamBone they are are ridiculously tough to understand for those who aren't real familiar with the CBA.
User avatar
RiotPunch
RealGM
Posts: 28,019
And1: 18,404
Joined: Jul 05, 2009
Location: LA
     

Re: GM-A-Team: Suggestions To Improve The Game 

Post#27 » by RiotPunch » Sun Feb 5, 2012 7:52 pm

Thought this game went smoothly for the most part. Understanding who owns what picks at the start of the game and placing an emphasis on tracking those picks would be an improvement. Picks were traded to multiple GM's, pick protections were misunderstood, etc. Made for a mess when organizing the draft.

Other than that though, really enjoyed this game.
#FreeChuckDiesel
Bucksmaniac wrote:I'm sorry, but I'm starting to sour on Giannis
Karmaloop
General Manager
Posts: 9,688
And1: 1,781
Joined: Sep 24, 2009
       

Re: GM-A-Team: Suggestions To Improve The Game 

Post#28 » by Karmaloop » Sun Feb 5, 2012 8:32 pm

Actually, not sure I'll be able to do the draft portion. I've got a few tests that week.
User avatar
-Kees-
Lead Assistant
Posts: 5,155
And1: 54
Joined: Jan 16, 2011
   

Re: GM-A-Team: Suggestions To Improve The Game 

Post#29 » by -Kees- » Sun Feb 5, 2012 8:47 pm

I'm really considering taking this game off; if I do, Sambone, do you want me to do that rankings thing I suggested where we rank everyone say once every 6 days, then add them up at the end?

So heres my idea. Every few days, have someone(s) outside of the game rank everyone based on talent (like we do for the draft). Then assign a win value each time they rank. So for each time, it would look something like this:

Teams ranked 1-3 get a record of 9-1
Teams ranked 4-6 get a record of 8-2
Teams ranked 7-9 get a record of 7-3
Teams ranked 10-12 get a record of 6-4
Teams ranked 13-15 get a record of 5-5
Teams ranked 16-18 get a record of 4-6
Teams ranked 19-21 get a record of 3-7
Teams ranked 22-24 get a record of 2-8
Teams ranked 25-27 get a record of 1-9
Teams ranked 27-29 get a record of 0-10

Which is all 30 teams.

If we do that say 4 times during the course of the game before the draft, then each team will have gone through 40 "games". Then maybe at draft time, do one final ranking that has more weight (IE counting as 20 games instead), then determine the draft order from the overall rankings throughout the "year".


I may end up playing this game, I'm not sure at this point, but if I dont, do you want me to do this? and if I do play, do you want someone else to, or do you think we should leave it out?
Karmaloop
General Manager
Posts: 9,688
And1: 1,781
Joined: Sep 24, 2009
       

Re: GM-A-Team: Suggestions To Improve The Game 

Post#30 » by Karmaloop » Sun Feb 5, 2012 9:18 pm

Kees, LIS that is assuming everyone keeps up-to-date on their roster page which is an assumption I wouldn't make. I understand that SamBone is going to be a bit more particular about it, but still a large assumption.
User avatar
SamBone
Lead Assistant
Posts: 5,477
And1: 4
Joined: Feb 06, 2006

Re: GM-A-Team: Suggestions To Improve The Game 

Post#31 » by SamBone » Sun Feb 5, 2012 9:35 pm

RiotPunch wrote:Thought this game went smoothly for the most part. Understanding who owns what picks at the start of the game and placing an emphasis on tracking those picks would be an improvement. Picks were traded to multiple GM's, pick protections were misunderstood, etc. Made for a mess when organizing the draft.

Other than that though, really enjoyed this game.


agree, and thanks for point that out, i did want to address that

Any pick that gets traded with protection, the complete protection is not listed, I would push for if you trade a current pick with protection, that it comes with unprotected the following years, but that is up to you guys, but you must list the complete protection!

If you trade a 2012 lotto protected pick, you can not trade the 2013 pick cause that is also protected untill the draft ranking is done.

Kees, hit me up when you are around, easier to talk then post here :)
2012 GMAT Christmas Edition : OKC Thunder

PG: DWill / Bayless
SG: DWade / VC / Grant Hill
SF: KD / MWP
PF: Ibaka / Landry
C : DMC / Dalembert / Kelly Olynyk

draft rites to Serey Karaey
User avatar
-Kees-
Lead Assistant
Posts: 5,155
And1: 54
Joined: Jan 16, 2011
   

Re: GM-A-Team: Suggestions To Improve The Game 

Post#32 » by -Kees- » Sun Feb 5, 2012 9:38 pm

Side note, we should take away the "best of my 4 picks" or trading the "worst of the IND picks" or whatever, it gets way too confusing. And ok :)
User avatar
RiotPunch
RealGM
Posts: 28,019
And1: 18,404
Joined: Jul 05, 2009
Location: LA
     

Re: GM-A-Team: Suggestions To Improve The Game 

Post#33 » by RiotPunch » Sun Feb 5, 2012 9:45 pm

-Kees- wrote:Side note, we should take away the "best of my 4 picks" or trading the "worst of the IND picks" or whatever, it gets way too confusing. And ok :)


I agree. That was a headache too. And I am for the requirement of, if you are trading a protected pick, to list it's protection for a minimum of 3 years or stating if it becomes unprotected. It shouldn't boil down to people "assuming", it should be set in stone and crystal clear.
#FreeChuckDiesel
Bucksmaniac wrote:I'm sorry, but I'm starting to sour on Giannis
User avatar
mtamasi
Pro Prospect
Posts: 948
And1: 6
Joined: Aug 12, 2007

Re: GM-A-Team: Suggestions To Improve The Game 

Post#34 » by mtamasi » Sun Feb 5, 2012 10:08 pm

couldn't we just have a "Traded Picks" thread? have people put the picks they traded and to who. and have a master list of picks before we start, and just update the list every few days.
Image
User avatar
-Kees-
Lead Assistant
Posts: 5,155
And1: 54
Joined: Jan 16, 2011
   

Re: GM-A-Team: Suggestions To Improve The Game 

Post#35 » by -Kees- » Sun Feb 5, 2012 10:25 pm

I like that idea actually. I don't know if we could do that with future picks too, but for the 2012 ones that seems like a good option.
Klomp
Retired Mod
Retired Mod
Posts: 69,888
And1: 23,172
Joined: Jul 08, 2005
Contact:
   

Re: GM-A-Team: Suggestions To Improve The Game 

Post#36 » by Klomp » Mon Feb 6, 2012 1:42 am

I'll bring this back from page 1:

I'm not a fan of the automatic approval. Not saying there needs to be a 24-hr window, but I think at least the commish needs to post saying that a deal has been approved. Thats one of my biggest gripes from the current game.

The Trade Approvals thread that r0cd0gg did the last time he commished worked GREAT imo.
tsherkin wrote:The important thing to take away here is that Klomp is wrong.
Esohny wrote:Why are you asking Klomp? "He's" actually a bot that posts random blurbs from a database.
Klomp wrote:I'm putting the tired in retired mod at the moment
Warriorfan
RealGM
Posts: 15,357
And1: 2,801
Joined: Jun 24, 2001
         

Re: GM-A-Team: Suggestions To Improve The Game 

Post#37 » by Warriorfan » Mon Feb 6, 2012 2:48 am

One thing on free agency I think people should be all available and divided into two categories those who seek the cash so pure bidding and those who situation matters with need eg contender stay west coast noted beforehand.basically tier one and two. Bidding would close end of free agency. Then whoever is left over min vet signing
User avatar
SamBone
Lead Assistant
Posts: 5,477
And1: 4
Joined: Feb 06, 2006

Re: GM-A-Team: Suggestions To Improve The Game 

Post#38 » by SamBone » Mon Feb 6, 2012 4:42 am

SamBone wrote:Trading:

Approvals will be approved, and posted in an “Approved Trades Thread”, almost all legal trades will be approved.
2012 GMAT Christmas Edition : OKC Thunder

PG: DWill / Bayless
SG: DWade / VC / Grant Hill
SF: KD / MWP
PF: Ibaka / Landry
C : DMC / Dalembert / Kelly Olynyk

draft rites to Serey Karaey
User avatar
lukekarts
Head Coach
Posts: 7,168
And1: 336
Joined: Dec 11, 2009
Location: UK
   

Re: GM-A-Team: Suggestions To Improve The Game 

Post#39 » by lukekarts » Mon Feb 6, 2012 9:06 am

I'm not a fan of tiered FA, and particularly how it works for RFA.

I completely understand Deron/Dwight going first, but beyond that it should be relatively open.
There is no consolation prize. Winning is everything.
User avatar
mtamasi
Pro Prospect
Posts: 948
And1: 6
Joined: Aug 12, 2007

Re: GM-A-Team: Suggestions To Improve The Game 

Post#40 » by mtamasi » Mon Feb 6, 2012 5:52 pm

i have an idea for the top FAs (Deron & Dwight for this game).

- everybody sends their offers in to whoever is the agent, commish, etc.
- top three offers are put out on a voting thread
- each of the three teams can make a public offer post convincing the FA to choose them
- the league votes (max 30 votes), and that's where the FA goes.

it might be more work, but it sounds interesting.
Image

Return to Trades and Transactions Games