GM a Team - Deep Thoughts/Suggestions

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Re: GM a Team - Deep Thoughts/Suggestions 

Post#21 » by bcortell » Thu Dec 17, 2009 8:18 pm

klomp44 wrote:
bcortell wrote:I think POR was the one with links to his transactions, it was pretty nice.


Honestly, its not that hard to do. It takes maybe an extra minute max, and I think it helps with the whole honesty/updating rosters thing. One thing I didn't do though that maybe I should've was add any of my FA signings. That was one thing that we seem to have issues with knowing who is waived when by who, etc. I think that press release email idea I had would also help get rid of the confusion on free agents, both in season and in the offseason.

Another good suggestion.
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Re: GM a Team - Deep Thoughts/Suggestions 

Post#22 » by bcortell » Thu Dec 17, 2009 8:20 pm

klomp44 wrote:Before the next game even gets started, I think it would be good to have a "round table discussion" on the rules that should be in place. Even after teams are being picked, we are usually arguing on how the game should be run. That slows down the game big time and confuses those who want to join. If there was a thread dedicated to discussing and eventually voting on the rules of the game beforee it starts, that might help the next game go smoother.

I think there was one this game, but it didn't really do much. I agree that we should have more emphasis on a thread like this, though. We should definitely try to outline the game beforehand, including all aspects of the game.
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Re: GM a Team - Deep Thoughts/Suggestions 

Post#23 » by Miller4ever » Thu Dec 17, 2009 8:33 pm

Also, nothing against any previous GM a Team commissioners, but I think that the commission selection process should be democratic. Anybody who wants to be commish states their case and then it gets selected.
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Re: GM a Team - Deep Thoughts/Suggestions 

Post#24 » by CellarDoor » Thu Dec 17, 2009 8:49 pm

^Probably best.
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Re: GM a Team - Deep Thoughts/Suggestions 

Post#25 » by LeQuitterNotMVP » Thu Dec 17, 2009 9:04 pm

I vote for klomp44!
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Re: GM a Team - Deep Thoughts/Suggestions 

Post#26 » by TMACFORMVP » Thu Dec 17, 2009 9:29 pm

I like the ideas of posting the link to the page the trade was posted on, and the dates, should clear up some confusion if GM's bail.

Every time this competition slows down around the draft. After the top 10-15 picks, nobody really cares, because as unfair as it may be; these players are not in the NBA yet, and even if it's a later lottery pick, the majority of posters won't look at them so highly, because they're not proven. Then we have to start skipping picks, or assigning players, and that creates more confusion. I thought r0cd0gg did an admirable job, definitely give him major props, but something has to be done about the draft so the competition doesn't began to lose its zest at that point.

I also liked the chatroom aspect of this one, it's funny Booz, the one who started it, ended up flaking again. Maybe if we could get like a date in which majority of GM's can get in the chat, then we could finish up the draft pretty fast in one night (or at least one round). If you can't make it - we can stress lists, but that doesn't seem to be all that effective in the past.

In general, I agree with all the ideas klomp has suggested, would improve the game definitely.
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Re: GM a Team - Deep Thoughts/Suggestions 

Post#27 » by roc » Thu Dec 17, 2009 10:23 pm

CellarDoor wrote:You're missing a rather important point though: if someone only checks the board every 2-3 days (or worse) they're literally like six to seven pages behind.

If you create an email group with all the GMs, sending them deadlines will take around 11 seconds.

Good point - I shouldn't have assumed everyone involved in the game would actually keep up with the discussion and transactions threads just because it was something I always did when I was a GM, my bad on that front. Apologies to any GM that the leack of mass emails may have affected.
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Re: GM a Team - Deep Thoughts/Suggestions 

Post#28 » by roc » Thu Dec 17, 2009 10:27 pm

bcortell wrote:
klomp44 wrote:Before the next game even gets started, I think it would be good to have a "round table discussion" on the rules that should be in place. Even after teams are being picked, we are usually arguing on how the game should be run. That slows down the game big time and confuses those who want to join. If there was a thread dedicated to discussing and eventually voting on the rules of the game beforee it starts, that might help the next game go smoother.

I think there was one this game, but it didn't really do much. I agree that we should have more emphasis on a thread like this, though. We should definitely try to outline the game beforehand, including all aspects of the game.

You are correct bcortell, that is how some of the rules this go round came in to being. Unfortunately even then only a small amount of GMs participated in trying to figure out the rules. That is one of the reasons I started this thread. Hopefully whomever takes over as commish will get some benefit from this thread and have a slight head start next game.
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Re: GM a Team - Deep Thoughts/Suggestions 

Post#29 » by roc » Thu Dec 17, 2009 10:28 pm

bcortell wrote:
klomp44 wrote:
bcortell wrote:I think POR was the one with links to his transactions, it was pretty nice.


Honestly, its not that hard to do. It takes maybe an extra minute max, and I think it helps with the whole honesty/updating rosters thing. One thing I didn't do though that maybe I should've was add any of my FA signings. That was one thing that we seem to have issues with knowing who is waived when by who, etc. I think that press release email idea I had would also help get rid of the confusion on free agents, both in season and in the offseason.

Another good suggestion.

Agreed
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Re: GM a Team - Deep Thoughts/Suggestions 

Post#30 » by roc » Thu Dec 17, 2009 10:33 pm

TMACFORMVP wrote:Every time this competition slows down around the draft. After the top 10-15 picks, nobody really cares, because as unfair as it may be; these players are not in the NBA yet, and even if it's a later lottery pick, the majority of posters won't look at them so highly, because they're not proven. Then we have to start skipping picks, or assigning players, and that creates more confusion. I thought r0cd0gg did an admirable job, definitely give him major props, but something has to be done about the draft so the competition doesn't began to lose its zest at that point.

Agreed

I tried to speed up the draft for just that reason but IMO it was still not as fast/efficient as I would like. It does bog down the game as does the FA signing period. Hopefully a more refined version of both events could help some of the GMs from bailing.

This will be one of the trickiest things to fix though.
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Re: GM a Team - Deep Thoughts/Suggestions 

Post#31 » by roc » Thu Dec 17, 2009 10:38 pm

Miller4ever wrote:Also, nothing against any previous GM a Team commissioners, but I think that the commission selection process should be democratic. Anybody who wants to be commish states their case and then it gets selected.

Unfortunately it is not a job that many even want to try and tackle but if there is more than one willing participant sure, vote away.

The trick is to get the process streamlined so at some point anyone will be able to step in and do the job without having to go through the whole figuring out what to do process because it will have already been hashed out/refined and set in stone.
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Re: GM a Team - Deep Thoughts/Suggestions 

Post#32 » by BlackIce » Fri Dec 18, 2009 9:33 pm

Thanks r0cd0gg for commissioning the game not an easy job as I learned.

Well done.
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Re: GM a Team - Deep Thoughts/Suggestions 

Post#33 » by Gremz » Sat Dec 19, 2009 9:08 am

BlackIce wrote:Thanks r0cd0gg for commissioning the game not an easy job as I learned.

Well done.


I second that.
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Re: GM a Team - Deep Thoughts/Suggestions 

Post#34 » by babyjax13 » Sat Dec 19, 2009 9:53 pm

I have to disagree with the poster who said to take out the "rebuilding" side of the game. A lot of us start out with teams like Memphis, Washington, or in my case Charlotte just so that we can try to clear out the glut and make a team that will be good in the future. The Memphis GM was able to make a great team, I made a team that was still in the process of rebuilding, but had cleared a ton of future salary, and there were a lot of other people who did a good job with that part of the game as well. I think that if we do these games before the college season starts we should end before the draft. It makes it a lot easier becuase you don't have all of this "who is that?" type of thing going on. But in the next game I think that one is definantly needed. For the most part I think that the way the draft went this time around was good, but we need to have set deadlines rather than "3 hours after the pick". I have school, people have work, and that was sort of a hindrance to all of us. I think that having about 5 picks a day on weekdays and 15 on weekends is pretty reasonable (maybe a little tweaking so the draft takes a week, but no more). We also need set deadlines for when trading starts and stops BEFORE the game even starts. That was a big problem we had in the past. I am not sure I will play in the next game, but I hope that some of this helps the next commisoner (thanks rocdogg).
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Re: GM a Team - Deep Thoughts/Suggestions 

Post#35 » by Klomp » Mon Dec 21, 2009 7:19 pm

Would it be a bad idea to pick a commissioner now, even though we might not start for a while? That way the new commish can get time to get the whole game organized, rather than just doing it on the fly. I think we should have a nomination thread for who the next commissioner will be. They can argue their case if they want, for why they should be the commish, and then users can vote on it.

Just a thought.....Even though we may not be starting for a while, I don't think its smart to completely forget about the game until we start it again.
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Re: GM a Team - Deep Thoughts/Suggestions 

Post#36 » by CellarDoor » Mon Dec 21, 2009 7:37 pm

klomp44 wrote:Would it be a bad idea to pick a commissioner now, even though we might not start for a while? That way the new commish can get time to get the whole game organized, rather than just doing it on the fly. I think we should have a nomination thread for who the next commissioner will be. They can argue their case if they want, for why they should be the commish, and then users can vote on it.

Just a thought.....Even though we may not be starting for a while, I don't think its smart to completely forget about the game until we start it again.


Probably best. That way you're hitting the ground running.
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Re: GM a Team - Deep Thoughts/Suggestions 

Post#37 » by roc » Mon Dec 21, 2009 11:15 pm

klomp44 wrote:Just a thought.....Even though we may not be starting for a while, I don't think its smart to completely forget about the game until we start it again.

Hence this thread to get the ball rolling in the right direction.

I am sure some possible nominees would have no interest in the job so perhaps those that are interested should post as much and then we can vote.

If you guys want I can start a GM a Team - Next Commish thread.
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Re: GM a Team - Deep Thoughts/Suggestions 

Post#38 » by Klomp » Mon Dec 28, 2009 6:56 pm

Bumping up for more thoughts...
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Re: GM a Team - Deep Thoughts/Suggestions 

Post#39 » by Mascot » Tue Dec 29, 2009 12:04 am

im still interested in running a game of this I think. However, since the game is always hectic at the start I would rather wait till after trade deadline to start the new game. This would also allow most midterms to be over at Uni for anyone involved in that such as me. Feb 21ish.
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Re: GM a Team - Deep Thoughts/Suggestions 

Post#40 » by CellarDoor » Tue Dec 29, 2009 1:04 am

Mascot wrote:im still interested in running a game of this I think. However, since the game is always hectic at the start I would rather wait till after trade deadline to start the new game. This would also allow most midterms to be over at Uni for anyone involved in that such as me. Feb 21ish.



...and instead run the game into finals. lol
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