Doin' Work GM-A-Team Discussion

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Re: Doin' Work GM-A-Team Discussion 

Post#461 » by Klomp » Thu Jul 7, 2011 9:32 pm

NBA Champs wrote:I have a suggestion and I may be totally alone with this one, but I'm definitely OK with that. How about, for the first 7-10 days of the game..any and all trades are just "pending". Why? Because generally from what I've seen in just the few games I've played, the majority of people who quit this game, do it during that timeframe. So when a team makes any trade, whether good or bad, and decides to quit within that first 7-10 days; we don't have a team sitting there that no one wants to replace and that creates an inconvience for all the other gm's that may want to do a deal with that team. So with the 7-10 days pending, if a gm makes a deal during that period of time and then quits..that trade gets cancelled and the roster goes back to the default roster. That way, when reserves or new parties interested in playing aren't ran away by a roster they don't want to start with due to a "mess" the former gm left for them to take over. Now I know this causes an inconvience for the gm that traded with this team, but look at it this way, wouldn't you rather sacrifice your trade with a team if it created a higher probability of someone taking over that team and therefore allowing you to be able to do business with them in the future? Heck, you might even be able to pull off the same deal again, but that wouldn't be possible if a gm left a mess on a team and no other gm replaced that team for the entire game. Sorry, but that sucks imo. So, a minor sacrifice early in the game for a more fruitful and enjoyable game in the long-run is what I'm getting at.

I understand the sentiment, but I think that would slow the game down from the get-go.
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Re: Doin' Work GM-A-Team Discussion 

Post#462 » by -Kees- » Thu Jul 7, 2011 9:32 pm

Klomp wrote:
Keeslinator wrote:I think what Klomp was saying was that every team choses a "Franchise Player" at the beginning of each game. So each team would have 1 franchise player. The only way you could trade your team's franchise player, is if you got another one back. So there would be no untouchable players in the league, just each teams best player can only be traded for anothers best player.

I, however, have found flaws with the franchise player idea:

-There will be no 'super teams' or even times when teams can have 2 franchise players. I.E. a team will never have Dwight and Dwill on the same team, because they are both franchise players.

-Young teams will run into the same problem. If ATL choses Horford, and IND choses George, there is no way that a team will ever have both, and that kind of limits the game in my mind.

-Some teams (MIA, NYK) have more than 1 superstar. So there will be a franchise type player out there, but can't be directly traded for another player of his level. Like if the Heat chose LeBron, and NYK chose Melo, then Dwade/Bosh/Amare could never be traded for another teams franchise player.


So after considering this a bit, I personally think that it would be best if we dont do it, but thats just me. If we still do it, Im not gonna quit or anything, but I am now against it after thinking abut it for a while.

I think these two parts are related. Also, I would leave open the possibility for someone to change franchise players midseason. For example, if a trade involving Kemba and LeBron took place, Miami doesn't have to leave Kemba as their franchise player when Wade is also on the team.


Yeah I just think that after thinking this over, I think we should just let GMs do what they want. If they want to make it real, good for them. If they want to blow up the roster twice or thrice, good for them.

I just think that we've only lost 1 or 2 people to having it be "unreal". Well this is a game...I'm not sure it's supposed to be completely like RL, otherwise we wouldn't be playing it.
I think we would lose a lot more people if we put a bunch of restrictions on the game, IMO.

If we honestly have enough people that want this game to be so real, then it will be. Because they wont trade their best players, and they will keep it real, but since we do have players that like to blow it up, I dont think we should be stopping them. And as a single person, you can not trade your "franchise player" because if you think that would be more real, then the GM's that like to trade a lot wont get your players.

One thing that might help with the FA thing, is to rank everything twice. So like we would rank everyone after say 5 days after FA. Up until that you cant trade your FA's. Then after that ranking, you can trade your FA's, then we rank at the end again. We combine the results (commish does that) and get a overall winner. This makes people think about their FA's, but also allows them to trade them. So for 50% of their ranking, it would be with the FA's they signed, because we ranked them 2 times. The other 50% of their ranking allows them to trade the FA's. Would that help anything? I think it would.
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Re: Doin' Work GM-A-Team Discussion 

Post#463 » by -Kees- » Thu Jul 7, 2011 9:35 pm

Blazer50 wrote:I originally suggested limiting the nubmer of Trades, but do see the point that trades are the basis of this game. In addition, I like the Franchise tag that is being discussed and would support that addition. In my opinion, I have seen many teams that have been significantly improved only to trade themselves way beyond their best rosters - may be true of my team! Therefore, I would still suggest a trade limit so more thought goes into each move and encourages 3 way deals. We could use 10 or 12 as the max which still gives everyone lots more moves than you would find in real life.

Some other suggestions - Any trades that one of the parties is unsure about should be pre approved by the commissioner. All other trades are automatically approved to save the commissioner who I assume get overburdened in these games. There are 28 other pairs of eyes looking for any errors in trades. Limit the game to 1 month in duration - draft in a week, trade for 2 - wrap up in the 4th week. Designate times in the draft by position - 45 minutes on the clock and then assign the pick.
Free Agents signings should be posted to the original Free Agent board with the new salary. I have spent hours trying to track down current salaries not on shamsports.

Finally - UPDATE YOUR ROSTERS WITH LINEUPS AND PLAYER SALARIES. The game would be infinately more managable for all players and it's an unrealistic strategy if there is any semblence to the NBA.


I think that we could do that, but just assume it after 24 hours. Otherwise some of the smarter GM's could flip a couple of trades real quick and end up screwing someone. But I like the idea, because commish's do have a lot to do, and to get people off their back for not approving trades would be great.
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Re: Doin' Work GM-A-Team Discussion 

Post#464 » by Klomp » Thu Jul 7, 2011 9:42 pm

Blazer50 wrote:We could use 10 or 12 as the max which still gives everyone lots more moves than you would find in real life.

I think 10-12 is too low. The majority of GMs this round made between 5-15. I'd put the limit at 20-25. That way the GMs still have freedoms, but there are still boundaries for those who go overboard.
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Re: Doin' Work GM-A-Team Discussion 

Post#465 » by Klomp » Thu Jul 7, 2011 9:49 pm

In another amendment to my franchise player idea, any time a GM wants to switch who their franchise player is, it has to be approved by the commissioner. That way we don't have teams appointing Brian Cardinal as their franchise player. These changes also cannot be made just prior to a trade (can't tag Bosh just because you want to trade for Kevin Love, for example)
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Re: Doin' Work GM-A-Team Discussion 

Post#466 » by -Kees- » Thu Jul 7, 2011 9:54 pm

Keeslinator wrote:One thing that might help with the FA thing, is to rank everything twice. So like we would rank everyone after say 5 days after FA. Up until that you cant trade your FA's. Then after that ranking, you can trade your FA's, then we rank at the end again. We combine the results (commish does that) and get a overall winner. This makes people think about their FA's, but also allows them to trade them. So for 50% of their ranking, it would be with the FA's they signed, because we ranked them 2 times. The other 50% of their ranking allows them to trade the FA's. Would that help anything? I think it would.


Any feedback on this?
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Re: Doin' Work GM-A-Team Discussion 

Post#467 » by MagicalMe » Thu Jul 7, 2011 10:13 pm

Off-topic question, but since it's a discussion thread...

One game or one round or however you call it, how much time does it take? I mean, how many weeks the game is being played?
I have this question, because i wanted to try to play here, but i just found out, that i won't have internet since 15th or 16th July till the start of the August.
So it would be best for me, to skip the up-coming game and join on the next one, i guess. Otherwise, maybe i could take over a team after i comeback or, if somebody quitted, i could take that free team.
So, how long is one game being played and what's best for me in my situation? Thanks.
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Re: Doin' Work GM-A-Team Discussion 

Post#468 » by Warriorfan » Thu Jul 7, 2011 11:58 pm

I really like the idea of a mid game ranking so you get a idea of where you stand. One result is that if you are at the bottom you will just quit and would a new person take over a last place squad I could be wrong if people like the challenge
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Re: Doin' Work GM-A-Team Discussion 

Post#469 » by -Kees- » Fri Jul 8, 2011 3:47 am

MagicalMe wrote:Off-topic question, but since it's a discussion thread...

One game or one round or however you call it, how much time does it take? I mean, how many weeks the game is being played?
I have this question, because i wanted to try to play here, but i just found out, that i won't have internet since 15th or 16th July till the start of the August.
So it would be best for me, to skip the up-coming game and join on the next one, i guess. Otherwise, maybe i could take over a team after i comeback or, if somebody quitted, i could take that free team.
So, how long is one game being played and what's best for me in my situation? Thanks.


Usually about a month. We've tried longer, and we just end up shortening those ones, and if we do it like 2.5 weeks, then people complain about it being too short (including myself :roll: ).

But yeah, if you are busy till the beginning of August, wait until then to sign up. you can be placed on an alternates list, or if we start this next game soon enough, there will be another one starting when you become available.

Hope that helps.
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Re: Doin' Work GM-A-Team Discussion 

Post#470 » by MagicalMe » Fri Jul 8, 2011 11:18 am

Keeslinator wrote:
MagicalMe wrote:Off-topic question, but since it's a discussion thread...

One game or one round or however you call it, how much time does it take? I mean, how many weeks the game is being played?
I have this question, because i wanted to try to play here, but i just found out, that i won't have internet since 15th or 16th July till the start of the August.
So it would be best for me, to skip the up-coming game and join on the next one, i guess. Otherwise, maybe i could take over a team after i comeback or, if somebody quitted, i could take that free team.
So, how long is one game being played and what's best for me in my situation? Thanks.


Usually about a month. We've tried longer, and we just end up shortening those ones, and if we do it like 2.5 weeks, then people complain about it being too short (including myself :roll: ).

But yeah, if you are busy till the beginning of August, wait until then to sign up. you can be placed on an alternates list, or if we start this next game soon enough, there will be another one starting when you become available.

Hope that helps.


Thank you, that helped :) I got all i needed :)
I'll sign up on August, and i'll be on alternates list :) I'll take the first team available (doesn't matter if it's the best or the worst for me) or, if there is no available teams i'll wait till the start of the next game.
Thanks for info.
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Re: Doin' Work GM-A-Team Discussion 

Post#471 » by Blazer50 » Fri Jul 8, 2011 10:53 pm

One tweak to the next game might be to use the draft picks that were actually made and eliminate the "mock" draft. Teams could still trade for the new players based on 1st round salaries with the 2nd round picks being considered signed at the minimum NBA salary.
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Re: Doin' Work GM-A-Team Discussion 

Post#472 » by NBA Champs » Fri Jul 8, 2011 10:56 pm

Blazer50 wrote:One tweak to the next game might be to use the draft picks that were actually made and eliminate the "mock" draft. Teams could still trade for the new players based on 1st round salaries with the 2nd round picks being considered signed at the minimum NBA salary.


+1

At this point in time I feel this is mandatory. Why continue to do a mock draft when the actual 2011 NBA Draft has been completed? I couldn't agree more with this, it saves us all from the "inevitable big hurdle" of this game aka the draft.
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Re: Doin' Work GM-A-Team Discussion 

Post#473 » by SamBone » Fri Jul 8, 2011 11:13 pm

any game starting now would start from now, the 2011 draft is history, and game including a draft at this point would be the 2012 draft
2012 GMAT Christmas Edition : OKC Thunder

PG: DWill / Bayless
SG: DWade / VC / Grant Hill
SF: KD / MWP
PF: Ibaka / Landry
C : DMC / Dalembert / Kelly Olynyk

draft rites to Serey Karaey
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Re: Doin' Work GM-A-Team Discussion 

Post#474 » by -Kees- » Sat Jul 9, 2011 12:09 am

SamBone wrote:any game starting now would start from now, the 2011 draft is history, and game including a draft at this point would be the 2012 draft


agreed.

If we really wanted, we could do 2011 FA/Trades/2012 Draft/2012 FA/Trades if we had a dedicated commish. I think what was holding us back before was the fact that we didnt know who was going into the draft, and who wasnt, and since we know now, I think that we could do that.
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Re: Doin' Work GM-A-Team Discussion 

Post#475 » by mtamasi » Sat Jul 9, 2011 12:35 am

Keeslinator wrote:
SamBone wrote:any game starting now would start from now, the 2011 draft is history, and game including a draft at this point would be the 2012 draft


agreed.

If we really wanted, we could do 2011 FA/Trades/2012 Draft/2012 FA/Trades if we had a dedicated commish. I think what was holding us back before was the fact that we didnt know who was going into the draft, and who wasnt, and since we know now, I think that we could do that.



i think this could work, but why not have someone take care of each thread, so the commish doesn't get overwhelmed.
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Re: Doin' Work GM-A-Team Discussion 

Post#476 » by NBA Champs » Sat Jul 9, 2011 12:50 am

I'm here too much...I'll take on some type of supervisory role if the majority would like..preferably draft because I get som impatient when its overly delayed.
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Re: Doin' Work GM-A-Team Discussion 

Post#477 » by dan_atko97 » Sat Jul 9, 2011 1:12 am

NBA Champs wrote:I'm here too much...I'll take on some type of supervisory role if the majority would like..preferably draft because I get som impatient when its overly delayed.

same ive played quite afew games and would be willing to take a FA, or a co-commishing role.
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Re: Doin' Work GM-A-Team Discussion 

Post#478 » by NBA Champs » Sat Jul 9, 2011 1:59 am

dan_atko97 wrote:
NBA Champs wrote:I'm here too much...I'll take on some type of supervisory role if the majority would like..preferably draft because I get som impatient when its overly delayed.

same ive played quite afew games and would be willing to take a FA, or a co-commishing role.


All good with me man! If theres one thing about this game I feel needs a stronghand--its the draft. If you put rules in place for how the draft will be ran..FOLLOW THEM..I see them get broken ALL THE TIME. If the selection period is 45 mins..GIVE GM's 45 minutes and then make the pick--NO DO-OVERS! Maybe I shouldn't be the supervior or co-supervisor..I take this game too seriously and I wouldn't tolerate slackness when it came to the draft. But then again, I think this game needs a couple of firm hands..
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Re: Doin' Work GM-A-Team Discussion 

Post#479 » by -Kees- » Sat Jul 9, 2011 3:26 pm

I think the draft can run VERY smoothly if we have the right person running it.

Like I think it went fairly well when I ran it, but it did slow down once I had my classes running, so I could run it again, and make sure it moves (im off of school for the summer)

Now, we might not even have a draft. There are 2 options that we can do for this upcoming game since the draft has passed.

1. FA/Trades/Writeups. Basically what we have been doing, but since the draft is passed, we wouldnt do it.

2. FA/Trades/2012 Draft*/2012 FA**/Trades/Writeups This would be very interesting. It's basically this offseason, the season, then next offseason. It would take a very active Commish, and prolly more than 1.

*We would have to use this website (http://www.draftexpress.com/nba-mock-draft/2012/) as the basis for the 2012 draft because there is no 'TOP 100" list yet for 2012.
**We will most likely use the separate "agents" again, like we did for this game for high profile FA's like Dwight, D Will, CP3 ect.

We also need really committed GM's for the long game, and lots of willing alternates because with a game that long, people will be bound to drop out if they aren't the "typical GM a Team players"

I would really like to try the 2nd option though, I think it would be very fun.
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Re: Doin' Work GM-A-Team Discussion 

Post#480 » by -Kees- » Sat Jul 9, 2011 3:28 pm

Warriorfan wrote:I really like the idea of a mid game ranking so you get a idea of where you stand. One result is that if you are at the bottom you will just quit and would a new person take over a last place squad I could be wrong if people like the challenge


Well what we could do is small writeups, rankings, then the Commish holds the total rankings, or tells them to one or 2 people to keep him honest, then at the end writeups, rankings, then the commish could combine both of the total rankings.

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