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Fantasy GM a team volume 2.
Posted: Mon Aug 30, 2010 10:21 pm
by camahl
Well after a good start we had going for fantasy Gm a team the game died a slow death... What I'm proposing is that we start a new game with say 12 or 14 teams... Possibly even 10. Only allow people to join that will be constantly active and put some solid rules in place with a experienced commish.... Post your thoughts. Who's interested?
Re: Fantasy GM a team volume 2.
Posted: Tue Aug 31, 2010 6:09 am
by willbsn13
Yeah better Idea, I have no idea were 48_7 went, but 30 teams drafting couldn't work. I would be interested, but it depends and what year we are doing e.g 2005, 2010, 1993 etc.
Re: Fantasy GM a team volume 2.
Posted: Tue Aug 31, 2010 7:38 am
by Gremz
We've tried that. Even with 15 GMs it died.
Re: Fantasy GM a team volume 2.
Posted: Tue Aug 31, 2010 8:02 am
by camahl
Current and Gremz as I said we would need like 10 min GMs... And say cellar door or someone that is as active a he is for commish and some solid rules an I think it would work.
Re: Fantasy GM a team volume 2.
Posted: Tue Aug 31, 2010 4:46 pm
by CellarDoor
Did I just get conscripted into something?
You don't want me to have any more power than I already do. You'll be in chain gangs by morning.