GM a Team - We're bored edition - Discussion

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Should we use a new CBA?

Yes
11
79%
No
3
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Total votes: 14

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GM a Team - We're bored edition - Discussion 

Post#1 » by babyjax13 » Tue Aug 30, 2011 6:10 pm

This will be the discussion thread for the new GM a Team game. For all "league matters" I have set up and email, gmateamcommish@yahoo.com

If something that you feel should be addressed, is not, then please email me.

Signing Rookies
This is the rookie scale we will be using: http://shamsports.com/content/pages/dat ... pholds.jsp
Rookies will sign for 100% of the scale, instead of the usual 120%

Second round picks will sign for the rookie minimum, which will be approximately 80% of the previous: $380,000

Salary Restrictions
Hard Cap: $80,000,000
Teams over the hard cap MAY NOT add any salary via trade. All trades either must keep salaries exactly the same, or reduce them. Teams over the hard cap have no MLE or BAE but still retain all Bird Exceptions: http://members.cox.net/lmcoon/salarycap.htm#Q19

Lux Tax: $65,000,000
Teams over the luxury tax have the use of their MLE, Bird Exceptions and may add salary in trades (using the 125% rule) until they reach $80 million, at which point they will not be able to add more salary via trade or the MLE.

Salary Cap: $55,000,000
Teams over the salary cap have the MLE, teams under the cap can use their cap space to sign free agents or maneuver in trading.

Trading Rules
We will still be using the 125% +/- 100k rule. See provisions for teams over the hard cap for any restrictions. Teams under the cap may add as much salary as they can, not using the 125% rule so long as the trade will not send them over the cap, otherwise they must abide by the 125% rule. When posting a trade you must post it with all math clearly worked out, especially if a team is under the cap. If a team is under the cap it is enough for me if you show the totals for each team and say: x team has more than $10 million in cap space and only takes on $6 million in extra salaries. I have posted a clear example in the trade thread; your format does not have to be exact, but all information must be there, as well as your reasoning for completing a trade. I am going to be lenient for trades already posted, but as of today I will just tell you to repost it (not edit, I'm not searching through pages of information to find your mistake) and all teams must re-accept and re-post their rational. Players may be combined with other players in a sign and trade.

What if I am already over the hard cap with the salaries on my team?
Old salaries were grandfathered into the new CBA, including Bird rights, which a team will always maintain no matter the salary situation. The only restrictions are that you lose your MLE and have trading restrictions (see above in "Salary Restrictions").

The Rashard Lewis Clause?
It's the same as the amnesty clause from the previous CBA. It's purpose is to get teams away from that Hard Cap, and add an element of fun to the game. It's also pretty easy to assume that it will be worked into the real league. In real life players would still be paid, but their salaries wouldn't count against the cap: for our purposes, that doesn't really matter. This may only be used ONCE. You may use this clause ONLY during 2011 free agency, so don't forget. You do not retain any sort of Bird Rights for these players, but may attempt to resign them during general free agency. This may not be used on a player acquired in a trade.

Signing my own free agents?
You are allowed the usual 10.5% raises and may offer a maximum of 5 years.

Signing another team's free agents?
You are allowed 8% raises, may offer for a maximum of 4 years, and if you are over the salary cap and below the hard cap have an MLE of $4.6 million.

I want to sign a player for the max, what is it?
1-4 Year players: $13,000,000
5-8 Year Players: $16,000,000
9+ Year Players: $18,000,000
No player may earn more than $20,000,000 in one year, you may have 8% raises for a player up to the cap of $20 million if you are signing another team's free agent, or 10.5% raises if it is your own free agent.

What is the minimum?
Rookie (what second round picks will sign for): $380,000
Veteran: $800,000

I want to sign a second round draft pick or an undrafted rookie, what can I offer?
1 year: $380,000
2 years: $380,000 (1st year) /// $418,000 (2nd year)
3 years: $380,000 (1st) /// $418,000 (2nd) /// $800,000 (3rd)
The first year will be fully guarenteed for the purposes of this game once the "season" starts (immediately after free agency). The next years may also be fully unguarenteed, but also become guarenteed once the season commences.

If a rookie becomes a free agent because a team renounces his rights he may be signed for any amount, but it is very unlikely that that will happen during the course of this game.

What is the MLE and the BAE?
MLE: $4,600,000
BAE: $2,000,000
Raises work the same as any other contract.

The Gremz Rule
No more than 15 draft picks in a single year.

Can I trade Consecutive Picks?
Yes.

What about BYC and PPP?
Too complicated, we're not dealing with them and they are prohibitive to trading.

General rules of game play:
1. Return all trade offers:
Even if you don't like an offer at least send a simple "no," or "not interested."

2. Keep rosters and salaries up-to-date:
I am giving you 36 hours until after a trade to update your roster. This should be plenty of time: get it done!!!

3. Total salaries for all players MUST be included on your roster page:
This will be the only week that I approve trades without total salaries, it's a one time deal. After that, it's just too difficult to keep track of, and I'm not going to deal with it. If you have any questions of how to do this look at shamsports.com. Please include, for future years, total salaries without options so that teams know your potential cap space.

4. Post all transactions that you make on your roster page:
If you trade a player, make sure it shows up on your roster page so that teams can track player movement. Same goes for signing and waiving players.

General Roster Format (may vary slightly):

1. Team Name
2. Email and AIM
3. Roster with Salaries
4. Depth Chart: This may be updated before a trade is approved, but your salaries may not. I don't care if you do your depth chart with pictures, I don't care if you show how many minutes a player plays, depth charts are just a good way for GMs to judge value.
5. Transactions: All transactions must be clearly marked and listed in chronological order. You may come up with your system. You do not have to post in your transactions if you are revoking the rights to a free agent (not extending the QO or TO) but it could be helpful in the future.
Recommendations:
A trading block, or some way to show the value of players on your team is recommended. I also advise that you write a little info on the direction of your team, as many times it improves the quality of offers you receive.

More General Rules:

Vetoes?
Vetoes will only come when 10 GMs veto a trade. I don't expect there to be any vetoes. If there are, the GM who is seen as getting the "short end of the stick" will be required to accept new offers on the package they are sending for 48 hours, and post the offers that they receive (if they feel they are worth considering) and then either accept one of the new offers, the old offer, or no offer.

Time Frame?
I'm thinking we make this roughly a 2 month game to try and keep interest up and be ready to start a new one if we suddenly have a CBA. This should give us a Christmas break, and avoid the Thanksgiving lull.

Start Trading: August 31, 10PM EST
Free Agency 2011: September 5
End Free Agency 2011/beginning of season: September 11
End Trading: October 12
Playoff Rankings: October 13-14
"Draft Day Trades": October 15
Draft: October 16 (I have a different system)
There will be NO trades on the actual day of the draft.
Start Free Agency/Trading: October 17
End Free Agency: October 24
End Trading: October 29
Writeups: October 30 - November 2
Rankings: November 3 - November 5
Conclusion: November 6
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Re: GM a Team - We're bored edition - Discussion 

Post#2 » by MadNESS » Tue Aug 30, 2011 6:26 pm

I like everything but the hard cap.
Most teams (except complete rebuilds) have a hard time keeping the number even under 80 million.

I think like 75 - 80 is sufficient.

Also, this could very easily hinder trading. Which is the main part of the game.

My 2 cents. ; )
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Re: GM a Team - We're bored edition - Discussion 

Post#3 » by babyjax13 » Tue Aug 30, 2011 6:28 pm

What would you think of a hard cap at 80 million then, with a lux tax at 65?
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Re: GM a Team - We're bored edition - Discussion 

Post#4 » by MadNESS » Tue Aug 30, 2011 6:35 pm

babyjax13 wrote:What would you think of a hard cap at 80 million then, with a lux tax at 65?


That's better.
Teams like lakers, magic, mavericks, ect would still need to cut salary
But that should work.

I'm cool with it all and a 80 million cap.
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Re: GM a Team - We're bored edition - Discussion 

Post#5 » by babyjax13 » Tue Aug 30, 2011 6:38 pm

It's posted in the "CBA." Still looking for any suggestions people want to give.
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Re: GM a Team - We're bored edition - Discussion 

Post#6 » by -Kees- » Tue Aug 30, 2011 6:45 pm

When is 2011 FA? I dont see it on the schedule.

And thanks for stepping up and being the commish, it helps a lot

As for the new CBA, I wouldn't mind doing the no PPP or BYC (I hate those rules too), but maybe set the hard cap at 90M? Or instead, make the MLE smaller, so that it's more similar to the proposed new CBA.

So like soft cap at 65M
No lux tax
Hard at 80M

MLE at 3.5M
No BAE

Or something like that. Then people can sign up to 65M, but also can only spend 3.5M on MLE because I dont think we can do full MLE AND lower the hard cap.
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Re: GM a Team - We're bored edition - Discussion 

Post#7 » by babyjax13 » Tue Aug 30, 2011 8:19 pm

Thank you for reminding me about free agency, can't believe I left that out. As for the MLE, I want to listen to more opinions. I'd be willing to lower it, but I think 3.5 is too low. Maybe an MLE of $5 million and a BAE of $2 million?
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Re: GM a Team - We're bored edition - Discussion 

Post#8 » by -Kees- » Tue Aug 30, 2011 8:27 pm

How about 4.6M? Thats 80% of 5.8M, and 80M is 80% of 100M, so it seems to fit
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Re: GM a Team - We're bored edition - Discussion 

Post#9 » by Warriorfan » Tue Aug 30, 2011 8:36 pm

Thanks for stepping up my half cent I dont mind lower cap it mainly only affects lakers magic I like the way the draft was done last time but id randomly choose gms to rank the teams for playoffs
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Re: GM a Team - We're bored edition - Discussion 

Post#10 » by sterncohen » Tue Aug 30, 2011 8:36 pm

If teams have now been assigned, I suggest we allow trading to begin - otherwise we're going to be back to the problem of a couple of dozen trades being privately pre-arranged and announced as soon as the game starts, and I think everyone agreed that we don't like that.
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Re: GM a Team - We're bored edition - Discussion 

Post#11 » by Warriorfan » Tue Aug 30, 2011 8:46 pm

I totally agree that trading should begin only two teams left and Lakers have talent and min space to catch up
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Re: GM a Team - We're bored edition - Discussion 

Post#12 » by babyjax13 » Tue Aug 30, 2011 8:51 pm

Keeslinator wrote:How about 4.6M? Thats 80% of 5.8M, and 80M is 80% of 100M, so it seems to fit


Sounds good to me.
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Re: GM a Team - We're bored edition - Discussion 

Post#13 » by babyjax13 » Tue Aug 30, 2011 8:53 pm

We can begin trading tomorrow, (does this seem like a good compromise)? I don't mind the "1st day rush", but I also think we need to ensure that we've had some time to discuss rules...
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Re: GM a Team - We're bored edition - Discussion 

Post#14 » by RiotPunch » Tue Aug 30, 2011 9:20 pm

Sorry if I missed it, but what are we doing for drafted rookie contracts. If it is a new financial structure, what type of scale are we looking at?
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Re: GM a Team - We're bored edition - Discussion 

Post#15 » by Klomp » Tue Aug 30, 2011 9:51 pm

You have lux tax and hard cap, but no regular salary cap
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Re: GM a Team - We're bored edition - Discussion 

Post#16 » by Warriorfan » Tue Aug 30, 2011 10:06 pm

How it is layed out is good. I think with the new hard cap ,trading will be affected it also makes a team like Sac and Min more relevant.
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Re: GM a Team - We're bored edition - Discussion 

Post#17 » by -Kees- » Tue Aug 30, 2011 10:07 pm

RiotPunch wrote:Sorry if I missed it, but what are we doing for drafted rookie contracts. If it is a new financial structure, what type of scale are we looking at?


I think we are doing the same Rookie scale...i think
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Re: GM a Team - We're bored edition - Discussion 

Post#18 » by roc » Tue Aug 30, 2011 11:11 pm

^here ya go... 2011 Rookie salaries

We still need a 2011 Free Agency thread and start time.

and

WAS will take advantage of the new Shard Lewis rule and waive Shard Lewis :P
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Re: GM a Team - We're bored edition - Discussion 

Post#19 » by MadNESS » Tue Aug 30, 2011 11:40 pm

r0cd0gg wrote:^here ya go... 2011 Rookie salaries

We still need a 2011 Free Agency thread and start time.

and

WAS will take advantage of the new Shard Lewis rule and waive Shard Lewis :P


Wtf?
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Re: GM a Team - We're bored edition - Discussion 

Post#20 » by MadNESS » Tue Aug 30, 2011 11:46 pm

Thought you retired roc? Lol

Also babyjax, my aim has one more 8 at the end. Poster name is bness888 and aim is bness8888.

One final note.

The philadelphia 76ers are proudly using the "rashard lewis" rule and releasing Elton Brand to the 2011 Free Agency pool.
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