Trying to make a model to optimize USG%'s/ORTG
Posted: Fri Dec 30, 2011 5:16 am
I've been messing around with this a bit. It's not fine tuned on how to create production functions that accurately capture a player, but I've used some just as examples to show the model.
I'm working on the assumption that there are diminishing returns on offensive production with increases in USG%. So, if you can create a function to describe how a players offensive production varies with USG% then you can calculate the rate at which their efficiency diminishes. For the time being I've made up some functions for 5 players.
What I'm using for the general form of the functions is: Y=A*USG^B
Y- Production
A- Co-efficient representing how efficient the players total offense is.
USG- The usg%
B- Exponent that represents how well the player can create for themselves. If they can create well then the exponent is higher, therefore their offense diminishes at a slower rate.
My thinking is that once you have functions describing your players production, marginal production, and average production all using the variable of USG, then you can do a few things with it. You could determine what each players USG% should be on the team to maximize overall team offensive efficeincy (ORTG). That could help aid a coach in determining how to set up his offense. Additionaly, it could help determine rotations, and which lineups maximize their offensive effiency together.
Anyways, here's charts depicting the production, marginal production, and average production as they cary with USG% for 5 players. And below is a little bit about constrained optimization to determine the optimal USG's each player would use to optimize team ORTG.


So once you have functions for each player, and their respective diminishing rates of marginal production you can determine the optimal USG %'s for each player that would result in the highest possible ORTG for the team. So for the above players I ran the constrained optimization problem and the optimal usg%'s for this team is shown here.

From there I asumed that the higher a player's USG% is the worse their DRTG would be, and that would should really be optimized is the margin between ORTG and DRTG rather then just ORTG. But I'm not sure if that would really be worth it as I have no idea how you would determine at what rate DRTG would diminish with increases in USG%.
Anyways. Thoughts?
I'm working on the assumption that there are diminishing returns on offensive production with increases in USG%. So, if you can create a function to describe how a players offensive production varies with USG% then you can calculate the rate at which their efficiency diminishes. For the time being I've made up some functions for 5 players.
What I'm using for the general form of the functions is: Y=A*USG^B
Y- Production
A- Co-efficient representing how efficient the players total offense is.
USG- The usg%
B- Exponent that represents how well the player can create for themselves. If they can create well then the exponent is higher, therefore their offense diminishes at a slower rate.
My thinking is that once you have functions describing your players production, marginal production, and average production all using the variable of USG, then you can do a few things with it. You could determine what each players USG% should be on the team to maximize overall team offensive efficeincy (ORTG). That could help aid a coach in determining how to set up his offense. Additionaly, it could help determine rotations, and which lineups maximize their offensive effiency together.
Anyways, here's charts depicting the production, marginal production, and average production as they cary with USG% for 5 players. And below is a little bit about constrained optimization to determine the optimal USG's each player would use to optimize team ORTG.


So once you have functions for each player, and their respective diminishing rates of marginal production you can determine the optimal USG %'s for each player that would result in the highest possible ORTG for the team. So for the above players I ran the constrained optimization problem and the optimal usg%'s for this team is shown here.

From there I asumed that the higher a player's USG% is the worse their DRTG would be, and that would should really be optimized is the margin between ORTG and DRTG rather then just ORTG. But I'm not sure if that would really be worth it as I have no idea how you would determine at what rate DRTG would diminish with increases in USG%.
Anyways. Thoughts?