uPER = (1 / MP) *
[ 3P
+ (2/3) * AST
+ (2 - factor * (team_AST / team_FG)) * FG
+ (FT *0.5 * (1 + (1 - (team_AST / team_FG)) + (2/3) * (team_AST / team_FG)))
- VOP * TOV
- VOP * DRB% * (FGA - FG)
- VOP * 0.44 * (0.44 + (0.56 * DRB%)) * (FTA - FT)
+ VOP * (1 - DRB%) * (TRB - ORB)
+ VOP * DRB% * ORB
+ VOP * STL
+ VOP * DRB% * BLK
- PF * ((lg_FT / lg_PF) - 0.44 * (lg_FTA / lg_PF) * VOP) ]
factor = (2 / 3) - (0.5 * (lg_AST / lg_FG)) / (2 * (lg_FG / lg_FT))
VOP = lg_PTS / (lg_FGA - lg_ORB + lg_TOV + 0.44 * lg_FTA)
DRB% = (lg_TRB - lg_ORB) / lg_TRB
I have questions about the merit of this stat.
- Who decided that an assist is worth 2/3 of a point? That seems rather unscientific.
- Why are rebounds worth more than assists? I tend to value assists more.
- Why are steals worth more than blocks? A successful steal might generally be more valuable than a successful block, but block numbers tend to indicate how well a player contests shots. A near-block can result in an altered shot and force a miss. A near-steal however, may be from gambling and could give the opponent an easy opportunity.
- Why is league average rebounding % used instead of team average? Some players affect their team's ORB% by the shots that they take, and this can even be a strategy - putting up tough shots after drawing in defenders, or taking shots when they see that teammates have good position for rebounds.
- Why is league average VOP (points per possession?) used instead of team VOP?
- Why are STLs and OREBs multiplied by average PPP, when they usually result in better-than-usual scoring opportunities?
- Why are fouls included as a negative? Fouls are often good plays to prevent easy points.
My biggest criticism of this stat, however, is the idea that it can be universally applied to every player in every situation. Although I suppose you could say that about most stats.
I don't understand why this stat has become so widely used. It is merely John Hollinger's opinion of the relative worth of points, rebounds, assists, etc. I find it useful for vaguely categorizing players; for example, if I want to make a list of the best players in a given year I usually start by sorting them by descending PER just to get a vague idea. However, in terms of side-by-side comparisons, I don't think it has much value. In order to really compare two players, you have to be able to break down their stats, compare situations, and analyze the stats in context. PER gives you nothing in terms of context.