Here's the situation. Some kids from my highschool are complaining that the moves in our fantasy league should be limited. This is primarily because in a hockey league, one manager decided to rotate his players and get people playing everyday.
Of course, one guy has like 5 injured players(8 man league) and has been trying to find the right fit to fill in. The rookies decide "Let's be proactive and stop future moves." I've made it clear that the premise of my league is to emulate a public one.
Since I'm commissioner they want me to limit it. Thoughts?
Players in my fantasy league are complaining. Input?
Moderators: floppymoose, Curtis Lemansky
Players in my fantasy league are complaining. Input?
- HighOctane
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- Deity Allah
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I commission all my leagues and I have add/drop caps on all of them.
It's has it's pro and it has it cons, but I feel as though it doesn't "cheapen" the act of competition.
In my Basketball league I cap add/drops at 31 for the entire season. It's January and I already have one guy who has been out of moves since the end of December and a couple others or are already at 26+.
They used their moves to have more players than their opponents for that particular week and used that as their stragedy. Sure, it works at the beginning of the season when you in 1st place based on having more people play than you opponent, but like this particular guy in my league, he's dropping in the standings fast and now he's been hit with injuries heavy. Now, when he really needs his moves, he has none
And what's also great about it, is that it benefits the people who actually save their moves because at the end of the season if they are fortunate enough to make it to the playoffs, then they can resort to that tactic of adding and dropping like a mad for an advantage when they can really use it.
That's how we do it my leagues and everybody is happy with it (except for the clowns who use are their moves up in the first 60 days
)
It's has it's pro and it has it cons, but I feel as though it doesn't "cheapen" the act of competition.
In my Basketball league I cap add/drops at 31 for the entire season. It's January and I already have one guy who has been out of moves since the end of December and a couple others or are already at 26+.
They used their moves to have more players than their opponents for that particular week and used that as their stragedy. Sure, it works at the beginning of the season when you in 1st place based on having more people play than you opponent, but like this particular guy in my league, he's dropping in the standings fast and now he's been hit with injuries heavy. Now, when he really needs his moves, he has none

And what's also great about it, is that it benefits the people who actually save their moves because at the end of the season if they are fortunate enough to make it to the playoffs, then they can resort to that tactic of adding and dropping like a mad for an advantage when they can really use it.
That's how we do it my leagues and everybody is happy with it (except for the clowns who use are their moves up in the first 60 days

- kiz5
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Some people draft with the no cap limit in mind. I usually do. I try to always have 2 spots on my team in those leagues as 'add / drop' guys. I'm around 60 moves, and in 2nd place for that league. I've dumped every good FT% and turnover guy, in place of guys that struggle there, but excel elsewhere. It has worked out for me.
My other league, which has a cap, has me in first. You play to the rules you're given when you draft. You can't make things up as you go along.
My other league, which has a cap, has me in first. You play to the rules you're given when you draft. You can't make things up as you go along.
- Deity Allah
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