Just one game but what about those screen assists from the Clippers (25.0 as a team 19.0 combined for Griffin/Jordan/Aldrich). This is great because you can also appreciate other players and how they help other players run offenses efficiently.
Excited to see stats after first round.
NBA introduces "hustle stats" using SportVu data for playoffs.
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Re: NBA introduces "hustle stats" using SportVu data for playoffs.
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Re: NBA introduces "hustle stats" using SportVu data for playoffs.
If there is no basketball in heaven, i am not going.
Re: NBA introduces
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Re: NBA introduces
young_frogger wrote:Sixerscan wrote:young_frogger wrote:Yeah but at least rebounds aren't subjective (although I'm still not entirely sure how 'team rebounds' work, if someone could explain that to me that'd be great). It's like, how do we even define a ball being 'loose'? What if the dude throws a bad pass which gets deflected but then he manages to get it back? He'd get credit for hustling even though he almost turned the ball over.
I believe team rebounds are when the ball goes out of bounds off of a shot without anyone securing the rebound first.
I see. Is there a distinction between offensive and defensive team rebounds? Meaning do offensive team rebounds count towards the team's total O-board count?
That could definitely be counted as a hustle stat then. Because a lot of the times putting pressure on someone going for a rebound makes him unable to corral the rebound properly, forcing him to tip it out of bounds, but they don't get credit for the board. It's kind of like when you force a guy into a bad pass or stepping out of bounds but you don't get credit for the steal.
I believe so. It's definitely counted towards your teams total and I assume it's counted towards the side of the floor you are on.
Re: NBA introduces "hustle stats" using SportVu data for playoffs.
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Re: NBA introduces "hustle stats" using SportVu data for playoffs.
MystikSpiral wrote:I already don't even know what TS% and PER and other advanced stats mean, but hey, anything to help you avoid actually watching a game and just enjoying it, I guess...
True shooting percentage is pretty simple actually. It's just points divided by shot attempts while factoring in free throws.
Points/(Field Goal Attempts * (.44*free throw attempts))
the .44 factors in that free throws count for only 1 point obviously, while also adjusting for and 1s and technicals.
I don't think it's even possible to calculate PER or any of the regression stats during a live game so there should be no reason why it should distract anyone from watching.