Yankeeknickfan wrote:https://www.fangraphs.com/library/misc/war/ WAR in case anyone wants the definition
Wins Above Replacement (WAR) is an attempt by the sabermetric baseball community to summarize a player’s total contributions to their team in one statistic. You should always use more than one metric at a time when evaluating players, but WAR is all-inclusive and provides a useful reference point for comparing players. WAR offers an estimate to answer the question, “If this player got injured and their team had to replace them with a freely available minor leaguer or a AAAA player from their bench, how much value would the team be losing?” This value is expressed in a wins format, so we could say that Player X is worth +6.3 wins to their team while Player Y is only worth +3.5 wins, which means it is highly likely that Player X has been more valuable than Player Y.
This is almost exact definition of VORP, though VORP is centered around -2. A replacement player is a -2. This is interpreted as a replacement player has a -2 point impact on your team efficiency over 100 possessions.
WS tries to attribute wins to certain players. You can't get Winshare if your team doesn't win. VORP is correlated with winning, but you don't need to win to have good VORP. I am not going to look up WAR to figure out if you can accrue WAR without winning.
But to OP, if you want a single number to judge how good/bad a player is, the best ones are
Top Tier:ESPN's RPM (ESPN's RAPM with modifications)
RAPM (The current end all be all stat, takes into account teammates, opponents, calculates impact from possession level stats) or PT-PM (Blended advanced stat with camera tracked stats, box score stat and RPM).
Medium Tier: BPM and VORP and TPA (They are effectively all the same stat)
NBA's Camera Tracked Stats (Advanced camera tracked raw defensive and offensive numbers on stats.nba.com)
Low Tier: PER (How much someone fills up boxscore, hugely overvalues rebounds and high field goal, ie centers who only dunk open shots)
Winshare (How many wins a player contributes to, can't have win share without wins. In theory, you could have a really good player on a bad team and his win share would be fairly bad since his team doesn't win, but you could argue he isn't that good because he can't single handily win his team games)
Garbage Tier: Offensive Efficiency, Defensive Efficiency (Effectively team stats)