SideshowBob wrote:fplii, just an observation

, I see that you have a much larger spread for defensive ratings, even for modern guys. I've typically followed conventional wisdom regarding the cap on defensive impact in the 3 point era. I don't really have anyone from that time going past a +4 (defense only). Did your research/calculation method suggest differently?
I think my scale in general might have too wide a spread, I don't think it's realistic to have player seasons above 10 SRS as I do. Russ is the only guy who exceeds 4 defensive rating by a good amount due in part to his mobility (I think Thurmond and a guy like Reed will translate better as well), but I do have a few +5 (or slightly higher

) defensive seasons by other players who are primarily rim protectors or man post defenders. Part of the difference might be that I'm overweighting defensive rebounding (which I'm including in defensive ratings since it's too hard to parse out; same with offensive rebounding on the other side).
Even though we'll get to some more great defensive players (Hakeem, Robinson, Garnett, Pippen, Frazier, etc.) as the project continues, I think they're underrepresented compared to the great offensive players we'll cover. While it might be true that there are more great offensive players historically (or that they're at least more celebrated and discussed), it limits the pool of players up for evaluation here. I think everybody's going to be on the same page (mostly) for offensive ratings, but the other end is tougher. After I've worked on more players I'll post my splits. It actually would be nice to see defensive SRS points other posters are assigning to others.
Just wondering, into how many categories do you split bigs' defense, and what are they? For perimeter players it's simpler (man D, help D, bonus for versatility), but for bigs it's certainly more complex a task.
EDIT - Apologies, I'm uncertain as to whether you place the cap on defense in the 3pt era or before? I think there is probably a limit for both (for older players since abilities might not translate well to an era with more long range shooting, and for newer players since there are fewer outliers due to style of play).
Now that's the difference between first and last place.