ThaRegul8r wrote:So I've been asked about my criteria before, and I last posted it some years ago for someone who asked. I haven't posted it in recent threads because it's generally TL;DR for internet forums, and I'm not going to derail someone's thread with something that has nothing to do with the topic. (Generally, when I post about something to the degree to which I generally think about things, discussion ceases.)
But this thread is specifically asking about criteria, so it's appropriate to post. But first I'm going to preface it with the following:
This is
MY criteria based on what I value. As such, it is not open to debate. Particularly, if someone has never taken the time to think about it and develop their own criteria, then I couldn't care less if they think a particular criterion isn't important or shouldn't be a factor. Make your own first. I have made revisions when posters brought up something I thought was a valid issue, and incorporated it into my criteria.
I aspired to replicability. In Sir Arthur Conan Doyle's detective stories, Sherlock Holmes would say, "You know my methods, Watson." Similarly, it should be possible for other people to run the criteria and come up with the same answer, provided they have the relevant information. Another RealGM poster actually has independently run my criteria for their favorite player as part of their campaign process during the last Top 100 project in a post specifically directed to me since I was the only one who had listed a complete set of criteria. But that's how, ideally, it should work. I shouldn't have to be the one who runs it, it should work regardless of who runs it if a good enough job has been done in formulating the criteria.
As I've repeated said during my 11 years as a registered member here and elsewhere (I've been PMed on 5 or 6 different boards about this since I've never published one anywhere), I do not have a GOAT list. I started one during the last Top 100 project, but I lost in during a computer crash, and I didn't care enough about it to re-do it. Additionally, just as I record what happens in basketball in the moment, I couldn't recreate my mindset in the particular moment I was working on it after the fact. I've used it for player vs. player comparisons, but to do a list would require running
everyone through it, and order them in relation to each other, which is more time than I care to spend on it.
Any replies that don't foster constructive dialogue should not be made. Since I've explicitly made this clear before the fact, I won't be sympathetic if this is ignored.
ThaRegul8r wrote:1. The ability to integrate oneself and whatever respective abilities one brings to the table with the rest of the players on one’s team in order to enhance the whole for the facilitation of the ultimate objective of winning, and the dedication to employ these abilities for the effectuation of said purpose. An NBA game is not a game of AND1, so who would do what against another player one-on-one—as if they were the only two players on the court in an empty gym—is irrelevant.
The means by which a player helps his team are inconsequential. What is important is the end. The player in question should use whatever skills he brings to the table to help his team win. As different players have different abilities, the means employed will vary. The only thing that matters is results. How well what a player brings to the table translates into victories for his team. No one way of helping one’s team is inherently valued more than another.
My intent behind this criterion was to eliminate style-of-play bias. It's irrelevant whether or not I like the way they play. What matters is that they use whatever it is that they do to help their team win.
There have also been arguments about whether certain styles of play are as impactful as other, more conventionally accepted styles. I only care if it works. "Works" = "helps his team win."
ThaRegul8r wrote:2. The ability to both identify what the team needs at any given moment in order to realize the ultimate object of winning and provide it. Players who can do this will rank higher than those who can’t figure out what needs to be done without being told.
There are occasions where exploiting a favorable matchup is what needs to be done to win, and it might not always be you. Some non-playing spectators penalize a player for taking advantage of the hot hand if that hand isn't their own, because it isn't "alpha" enough.
ThaRegul8r wrote:3. The possession of the rational self-interest to put ego aside in order to do #1 and #2, disregarding the opinions of irrelevant others who are not on the team and thus have no effect on the team’s success.
Opinions of anonymous people on the internet who aren't playing are irrelevant, since they have zero effect on the team's success. Neither do the opinions of members of the media if they're not doing anything to help your team win, and what you're doing
is.
ThaRegul8r wrote:4. The ability to block out distractions and anything irrelevant to the maximization of the team’s chances of victory.
A player focusing on anything other than helping his team will receive a lower evaluation. Basketball is a job like any other, and a player’s job is to help bring his team wins, just as a salesman’s job is to make sales for his company. Nothing else matters or is relevant. A basketball player has more impact on the outcome of a basketball game than a baseball player does on the outcome of a baseball game, or an American football player does on the outcome of a game of American football. A baseball player is one of nine players on the field of play, and position players only come to bat 3-4 times during the course of a three-hour game. A pitcher has the most impact on a baseball game, but only pitches once every five games. An American football player is one of 11 players on the field of play, and there are entirely separate teams for offense and defense. American football is the most specialized of the major sports—which limits the impact an individual player can have, and for half of the game an American football player has no impact on the game whatsoever—Chuck Bednarik, who played with the Philadelphia Eagles from 1949 to 1962, was the last American football player to play on both offense and defense. A basketball player however, is one of five players on the field of play, and can be involved in everything that occurs on a basketball court on both offense and defense. Since a basketball player has more impact on the outcome of a basketball game than it is possible for a player to have in any other of the major sports, helping his team win carries more importance for a basketball player. Thus comparing basketball players to players in other sports is flawed and reveals a lack of understanding of the varying natures of the sports.
Basketball players are grown men who make choices. They have the right to make whatever choice they want, but with action comes consequence. That choice they make will be honored and they will be evaluated on the basis of that choice, whether it’s beneficial or detrimental to their team’s chances of winning.
People make the job analogy on occasion, such as when they used it when Durant went to Golden State, saying it's no different from any other employee taking a better job offer. So let's go with it fully and not selectively.
ThaRegul8r wrote:5. Clutchness. The ability to rise to the occasion during big games and crucial moments in order to bring about the ultimate objective of winning, and the mental fortitude to do so.
I may re-name it "rising to the occasion" or something similar.
ThaRegul8r wrote:6. Playoff Translatability. The ability of a player to continue to effectively employ whatever it is he brings to the table to help his team win during the postseason. The sole purpose of the regular season is to determine seeding for the postseason and playoff brackets.
I was inspired by the results of a study ElGee published as far as naming it. As stated in criterion #1, I don't care how a player helps his team win. But, whatever it is, it has to translate to the postseason. If you take a class, the final exam is weighted heavier than the rest of the semester/quarter. If you don't do well on the final exam, it doesn't matter how well you do prior to it. Bomb the final exam and you devastate your grade, even though the rest of the semester/quarter is longer than the final exam.
ThaRegul8r wrote:7. Statistics. Statistics are team-dependent. Doing what is needed in order for the team to win may require sacrificing individual statistics. There will be no penalty levied for doing so, nor will a player’s evaluation be lowered for putting the needs of the team above his own individual statistics. It shows he has the right priority.
Some people don't understand how "individual" statistics may be team-dependent. David Robinson scoring 71 on the last day of the season to win the scoring title was a team achievement. People who don't understand how are precisely the people I'm talking about. When Kevin Garnett and Ray Allen went to the Celtics in 2008, Garnett went from 22.4/12.8/4.1 to 18.8/9.2/3.4, Allen went from 26.4/4.5/4.1 to 17.4/3.7/3.1, and Paul Pierce went from 25.0/5.9/4.1 to 19.6/5.1/4.5. It wasn't because they suddenly got worse. Their statistics decreased due to the team they went to. And they won. In Year One. Context has to be considered.
ThaRegul8r wrote:8. Rings. Rings are only relevant so far as the player’s contribution to his team winning the title that year. Mitch Richmond won an NBA championship as a member of the Los Angeles Lakers in 2002, but played all of four minutes that postseason. Thus, the ring that he won is as irrelevant as he was to the Lakers that year. He gets no boost against a ringless player. Neither does a player who bandwagons his way to a ring.
Obligatory, since some people make dumb statements based on rings.
ThaRegul8r wrote:9. Individual Contribution. The only thing of relevance is how a player helps his team win, which means the player in question’s performance will be evaluated. If that player has a poor performance and another player picks up the slack to help his team win, then that player receives no bonus for his teammate bailing him out. Conversely, just as a doctor can try to the best of his ability to help keep a patient alive but fail, so can a player try to the best of his ability to help his team win but ultimately fail. His individual performance will be assessed, and if he didn’t help his team lose, he will incur no penalty. However, if he was instrumental in his own team’s defeat, he will be penalized accordingly.
One poster here said my criteria seemed to emphasize winning, and asked if a player who played well but lost would be penalized. I replied, "No." This addresses that. As per the previous criterion, rings are only relevant so far as the player's contribution to his team winning. A player's contribution will be assessed and judged accordingly.
ThaRegul8r wrote:10. Awards and Accolades. The object of the game is to help your team win. Awards are extraneous to this objective. A trophy has never once stepped onto a court to help a team win a game. Awards are not needed in order to know how much a player helped his team win.
Awards have nothing to do with how well a player played, as a player’s performance stands independently of whether or not he received an award for it. A player’s performance doesn’t magically get any better for receiving an award for it, nor does it magically get worse for not receiving one. It only matters for people incapable of looking at how a player played and forming an opinion from that.
Another example is All-Star selections. There are only 12 spots available, so not everyone who plays All-Star caliber ball will make it onto the team. Every season there are more players playing at an All-Star level than there are roster spots on the All-Star team to accommodate them. There are snubs and omissions every year. And the starting lineup is literally a popularity contest. The fans vote on the starters, meaning that some players are guaranteed to get in every year on popularity alone whether they deserve it or not, thus reducing the number of spots available for players whose performance actually warrants it. Therefore, what is important as far as that goes is whether a player played at an All-Star level during a given season, not whether he was selected to a team with limited spots from which deserving players will always be excluded. One of the questions on Bill James’ Keltner List to assess whether a player is deserving of induction into the Baseball Hall of Fame is: “How many All-Star-type seasons did he have? How many All-Star games did he play in?” Every player having an All-Star-type season in any given year won’t actually be selected to the team, and it's lauded that James took this into consideration when he formulated the questions.
Additionally, All-Star selections only cover the first half of the season. Presumably—since over half the season has been played at that point, that’s enough of a sample size that one should be able to assume they’ll continue to maintain the same level of play through the season half of the season, but it’s also possible to play poorly the rest of the way. Case in point is
2013-14 Roy Hibbert. “Not since Chuck Knoblauch has a professional player so good deteriorated so quickly,” Chris Mannix wrote on SI.com after Game 6 of the 2014 Eastern Conference first round series between the Indiana Pacers and Atlanta Hawks in which Hibbert had four fouls, zero points and two rebounds. “In the first half of the season, Hibbert averaged 11.8 points and 7.7 rebounds, shooting 46.4 percent from the floor. In the second half, Hibbert’s numbers dipped to 8.9 points and 4.7 rebounds, shooting 39 percent from the field” (Chris Mannix, “Despite Roy Hibbert’s woes, Pacers force Game 7 against Hawks.” SI.com. 2 May 2014.
http://www.si.com/nba/2014/05/02/indiana-pacers-win-game-6-atlanta-hawks-nba-playoffs#). The All-Star selection Hibbert received during the first half of the season is not indicative of his play for the entire season, which serves to illustrate that an All-Star selection is not needed in order to determine whether a player played at an All-Star level. The latter is more important than the former. In other words, performance > awards.
I've talked about this criterion before, and ronnymac2 brought up Roy Hibbert, which I liked, so I incorporated it into the criteria.
I don't like how awards have become a shortcut for thinking. The previous criterion concerned individual contribution. That can be assessed without needing awards. I care about how a player played, not whether he won an award for it or not. I also don't like how it's used as a technicality, where people say, "Player X didn't play with an All-Star" in Z year, where they're only looking at whether or not they received an accolade, not whether or not they
played like an all-star, which would be the pertinent question. As said in the criterion,
all the players who play like an All-Star in a given year will
never receive an accolade for it, in
any year. It doesn't make sense to me to not acknowledge their play simply because they didn't get anything for it (though that's something that one couldn't just look up on basketball-reference). What awards and accolades a player won are a matter of record, but they don't factor in my rankings. Not every player had the opportunity to win the same awards, so some players would gain an automatic advantage in that regard. I want the same standard across the board.
I was also disappointed by the results of a test question I posed here on RealGM some time ago, which served to strengthen this criteria for me, and illustrate that I was correct to include it.
ThaRegul8r wrote:11. Playoff Advancement. The object of the game is to help your team win. In lieu of actually achieving that objective, helping your team get as close to it as possible. Helping your team get to the semifinals > losing in the opening round; helping your team get to the conference finals > losing in the semifinals; helping your team get to the Finals > losing in the conference finals. Getting closer to the ultimate goal of winning is always a positive. Finishing farther away from it is always a negative. Helping your team get to the Finals but losing is always better than losing in an earlier round.
From what I've read on internet basketball forums, I felt it was necessary to explicitly include this into my criteria. It's irrational to me how an early elimination can be perceived to be better than deep advancement. And I had to actually use my own criteria on the Brady vs. Montana debate that used to go on, which is the entire point. Montana was my all-time favorite quarterback, but the entire point of having criteria is that they objectively apply across the board to everyone. The fact that it put someone I had no sentiment for over someone I did illustrated that it worked. Many people simply change the criteria or make an exception when a player they like is involved.
ThaRegul8r wrote:12. Longevity vs. Peak. The object of the game is to help your team win. Nothing else matters. Thus longevity is only relevant as far as when evaluating a player, the question is: how much did that player help the team(s) he played on during his career win, from draft day to retirement? This encompasses more than just a player’s peak/prime, it encompasses the moment he plays his first NBA game to the moment he announces his retirement, not an arbitrarily selected portion of his career. A player can help his team win before reaching his peak/prime (e.g., Magic Johnson), and can continue to do so after passing it (e.g., Kareem Abdul-Jabbar and Tim Duncan). These years will not be excluded simply because they didn’t fall inside the period labeled as that player’s peak/prime.
A player does not cease to help his team win after passing his peak/prime. He may not be able to make as large a contribution as he formerly did due to age, but continuing to contribute to team wins to the extent one is able is still valuable to the team he plays for and helps the team obtain the ultimate objective. A player’s career consists of more than just his peak. The mere fact that one player “peaked” higher than another at one point in his career does not mean that he helped the team(s) he played for win more from draft day to retirement.
Longevity only has any meaning insofar as the length of time a player can continue to effectively employ whatever skills he brings to the table at whatever degree he is able to at that point in time to remain a positive contributor to team success. Post-prime longevity only matters when adding extra value. That is to say, if a player failed to effectively employ whatever abilities he brings to the table to help his team win during his prime, then simply outlasting the competition long enough to luck into a favorable situation is not adding extra value. Post-prime longevity cannot make up for the failure to meet Criteria #1 and #5 during one’s prime. Only seasons in which a player helped his team win will be considered in the overall evaluation (Criterion #8).
This was necessary for me to codify based on what I've read on internet basketball forums, which is irrational.
Player X only has more titles than Player Y due to his supporting cast.
This is a common argument made on various basketball boards.
Yet, once a player declines from what they used to be,
but is still at least as good as those members of the supporting cast which was given as a reason why he had more championships than another player, suddenly he's a "role player" and his contributions don't count because he wasn't "The Man" anymore.
Which is it?
People can't have it both ways. A player gets discredited for what he did because of some players he had around him, which is "the reason his team won," yet when he's no longer himself but still at least as good as some of those supporting players who were "the reason his team won" when he was in his prime, he's discredited again. It's a double standard. So it's something I felt the need to address in some way.
That's what it consists of since my last revision. I haven't seen anything since then that's caused me to think an addition is in order. "Luck" was brought up recently, but I already account for what a player does to help his team. I don't have a problem discussing any of it, as I've specifically incorporated some things posters here have commented on, but, again, if you haven't sat down and considered your own criteria, then I don't particularly care about anyone telling me how wrong my criteria are if they don't even have any themselves.