lessthanjake wrote:I think our assumption should be that bigs do not actually systematically offer more value. If bigs simply “do more” then there’d be every reason to play a bunch of bigs at once. But teams don’t do that. If anything, the trend in the league in the last decade or so has been the opposite. If bigs were systematically more valuable, then you really wouldn’t see teams frequently going for small ball, often to great effect. Teams wouldn’t frequently opt out of decreasing the value on the court, nor would it be successful if they did.
A great point to bring up. Modern NBA teams are built around players who were the size of 4s and 5s a century ago, so clearly things just scale up as needed and to the extent that we're not in the midst of a major shift to bigger/small, you could say we're in an equilibrium where things are effectively optimized around lineups of 5 equally necessary sets of features.
lessthanjake wrote:I also think the reality is that any intuition that one position is more valuable than another has relatively little practical value. If one player type had more value, then you’d want to stack that player type. As mentioned above, the fact that teams don’t stack bigs suggests they aren’t systematically more valuable. In theory, one could try to argue against that by suggesting there’s diminishing marginal returns to adding more players of the same player type, so one big may be most valuable but a second or third big wouldn’t be. But then that leads to a logical conclusion that what’s relevant is value over replacement, because it would tell us that diminishing returns will naturally lead teams to the status quo of having an assortment of different player types/sizes on the court at once. And if that’s the optimal status quo, then it makes a lot of sense to compare players’ value to others of their position, since, due to diminishing marginal returns, the breakdown of player types teams will put on the court will be pretty static regardless of any assessment of the value provided by any one player type.
So the tricky part here is that it's not really about Positions so much as ball dominance and other such constraints. All-Star games are always utterly dominated by players who have the ball in their hands a lot, and frankly it makes for bad fit.
As such, I'm not fundamentally opposed to a VORP design that takes into account player role, I just don't think Position is good enough proxy to role to justify it, and I really think to account for player role properly is no small thing.