"Commish for a day" NBA rule change: Foul Consequences Overhaul
Posted: Fri May 3, 2019 5:07 pm
Informed by several of the ideas and thoughts and concerns expressed in an earlier post on another board inviting posters to just spitball their inclinations... and it turns out, I was surprised to find how many posters' thoughts/ideas there revolved around the interconnections between foul shots, slowing the game down, and disqualification.
I'm different than some, in that, I'm not a fan of star-ball, and wish for a return to the days when the wider roster mattered to the success of a team, and success couldn't be reduced to being a function of how good just your best 3 players are. The nature of the game makes it different from football where the elite players can only affect one half of the snaps of a game, or baseball where the best batters only come to the plate every 9th PA and the pitchers only affect a half-inning. I think that's a good thing for the other two major sports. Like I said team ball > star ball.
So here's mine. Like some others, I propose an overhaul to how the NBA does foul consequences. In short, you'd see...
1. Fewer (much) foul shots.
2. Introduction of the penalty bench as the primary and most typical punishment.
3. And elimination of the 6 foul limit, instead going with a whole different approach--after so many fouls, the player begins to lose his freedom to go in and out of the game, such that he has no choice but to remain on the floor or exit either for the first half or for the rest of the game (like how it is in baseball).
Foul Shots
- Assessed for shooting fouls only when in the bonus (5 or more team fouls in a quarter)
- Assessed for technical fouls as currently done
- Assessed for flagrant fouls as currently done
- Never assessed for non-shooting fouls or offensive fouls
Penalty Bench
- Offending player benched until first clock stoppage after 1 min for all non-shooting fouls
- Offending player benched until first clock stoppage after 2 min for all shooting fouls
- Offending player benched until first clock stoppage after 5 min for all flagrant 1 fouls
- Never assessed for offensive or technical fouls
Re-Entry Privilege Forfeiture
- Following 4th foul or return to the game following penalty bench after 4th foul, player required to remain in the game for the rest of the half; exit for any reason other than another foul will be permanent for that half
- Following 5th foul or return to the game following penalty bench after 5th foul, player required to remain in the game for rest of the game; exit for any reason other than another foul will be permanent for that game
Effects of this?
1. The game will move faster because a significant number of foul shot breaks are eliminated.
2. More players will circulate in and out of the game, and so a deeper roster is more likely to translate into success.
3. For those of us who love strategy, this adds another layer of complexity for how coaches use their rosters 1-13 on a given night.
4. The motive to attempt to get a player fouled out of a game is removed, though from a coach's perspective, it's still important to keep players from earning their 4th and 5th fouls so that the coach can maintain late game flexibility and is not forced to leave increasingly-exhausted players in the game... and yet, for well-conditioned top-tier players, it's a non-factor... so it's something that those who moan about not wanting artificial means imposed that would necessarily restrict the top tier players' playing time should be able to embrace.
I'm different than some, in that, I'm not a fan of star-ball, and wish for a return to the days when the wider roster mattered to the success of a team, and success couldn't be reduced to being a function of how good just your best 3 players are. The nature of the game makes it different from football where the elite players can only affect one half of the snaps of a game, or baseball where the best batters only come to the plate every 9th PA and the pitchers only affect a half-inning. I think that's a good thing for the other two major sports. Like I said team ball > star ball.
So here's mine. Like some others, I propose an overhaul to how the NBA does foul consequences. In short, you'd see...
1. Fewer (much) foul shots.
2. Introduction of the penalty bench as the primary and most typical punishment.
3. And elimination of the 6 foul limit, instead going with a whole different approach--after so many fouls, the player begins to lose his freedom to go in and out of the game, such that he has no choice but to remain on the floor or exit either for the first half or for the rest of the game (like how it is in baseball).
Foul Shots
- Assessed for shooting fouls only when in the bonus (5 or more team fouls in a quarter)
- Assessed for technical fouls as currently done
- Assessed for flagrant fouls as currently done
- Never assessed for non-shooting fouls or offensive fouls
Penalty Bench
- Offending player benched until first clock stoppage after 1 min for all non-shooting fouls
- Offending player benched until first clock stoppage after 2 min for all shooting fouls
- Offending player benched until first clock stoppage after 5 min for all flagrant 1 fouls
- Never assessed for offensive or technical fouls
Re-Entry Privilege Forfeiture
- Following 4th foul or return to the game following penalty bench after 4th foul, player required to remain in the game for the rest of the half; exit for any reason other than another foul will be permanent for that half
- Following 5th foul or return to the game following penalty bench after 5th foul, player required to remain in the game for rest of the game; exit for any reason other than another foul will be permanent for that game
Effects of this?
1. The game will move faster because a significant number of foul shot breaks are eliminated.
2. More players will circulate in and out of the game, and so a deeper roster is more likely to translate into success.
3. For those of us who love strategy, this adds another layer of complexity for how coaches use their rosters 1-13 on a given night.
4. The motive to attempt to get a player fouled out of a game is removed, though from a coach's perspective, it's still important to keep players from earning their 4th and 5th fouls so that the coach can maintain late game flexibility and is not forced to leave increasingly-exhausted players in the game... and yet, for well-conditioned top-tier players, it's a non-factor... so it's something that those who moan about not wanting artificial means imposed that would necessarily restrict the top tier players' playing time should be able to embrace.