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Jetset wrote:sexy
Stephano wrote:my chest is so swollen it looks like i have 1 single large tit
Jetset wrote:http://www.mtv.com/videos/interview/755758/the-check-in-currensy.jhtml
awesome interview
Over on GamesIndustry, there’s a report offering a couple quotes from anonymous developers who claim that the new consoles from Nintendo, Microsoft, and Sony will result in doubled development costs.
“I’m having to double my budget for models. If we want to take advantage of Durango’s [codename for the next Xbox] capabilities it takes a lot more time for each model,” one developer is quoted as saying. The culprit, it seems, are the higher polygon counts and better textures that the new consoles from Sony and Microsoft will be pumping out, while dev costs for the Wii U will similarly climb because of the tablet controller.
The post makes a point to note that developers are having a harder time than ever before to recoup the money spent to make games, much less turn a profit, and it predicts that DLC will become an ever-more important component of generating revenue for next-gen games.
Of course, it’s conceivable that the price point for new games may simply go up. Let’s not forget that games from the PS1 and PS2/Xbox era all retailed for around $50 new, while N64 games cost around $70 because they were encased in cartridges, and GameCube games came down to the $50 price point. But this generation of consoles saw Xbox 360 and PS3 games get bumped up to $60, while Wii games have held the line at $50.
I don’t think it’s unreasonable to think that Wii U games may go up to $60, while the next-gen consoles from Sony and Microsoft may make $65 or $70 the new price ceiling.