Per 36 and rate of attrition

Moderator: Doctor MJ

jagz
Junior
Posts: 428
And1: 147
Joined: Aug 22, 2010

Per 36 and rate of attrition 

Post#1 » by jagz » Thu May 3, 2012 4:28 pm

When making player comparisons, the standard rebuttal to those who make per 36 arguments is the fatigue factor. As someone who believes per 36 is enormously important, I concede that the counter-argument is not without merit, and I would like to account for it (my purposes are not limited to casual interest; these considerations are critical to a research-oriented project I am undertaking).

I'm not even sure "rate of attrition" is the exact term I'm seeking or that there is a term for what I'm describing, but I would like to calculate the fatigue factor. Almost everything can be quantified or measured in sports, and I'm wondering if there is a single method or formula that can project the expected decrease in performance level when a player logs a given number of extra minutes (incidentally, it's obvious per 36 is less relevant if you're talking about a player who plays 20 minutes vs one who plays 40 minutes or a role player vs a star; what I'm interested in is, say, a hypothetical case where one star may play 35 minutes or so and another plays like 40 minutes).

If this is too vague, and it will help you answer my question, I can provide example(s) of Player A vs Player B numbers.
User avatar
mopper8
Retired Mod
Retired Mod
Posts: 42,618
And1: 4,870
Joined: Jul 18, 2004
Location: Petting elephants with the coolest dude alive

Re: Per 36 and rate of attrition 

Post#2 » by mopper8 » Sat May 5, 2012 8:15 pm

The problem is that its going to be different for different players, and a guy's minutes are going to be a reflection of things other than his stamina - e.g., Lebron played huge minutes in the playoffs last season, probably won't this season, and that's because Miller/Haslem being healthy + addition of Battier means he doesn't have to play 43 mpg. But he obviously can, at least for some stretch of time (he looked gassed in the Finals)

On the flipside, the Heat track this stuff closely and some beat writers said they had hard data that Michael Beasley's production just fell off the planet if he played longer than 9 minute stretches. He basically useless in minutes 10, 11, 12, etc. And they knew how many minutes of rest he needed before he could come back effectively as well. I'm sure they have that info on all their players, at least as best as they can muster. But for some guys, it might not be so clear cut
DragicTime85 wrote:[Ric Bucher] has a tiny wiener and I can prove it.
giberish
RealGM
Posts: 17,559
And1: 7,286
Joined: Mar 30, 2006
Location: Whereever you go - there you are

Re: Per 36 and rate of attrition 

Post#3 » by giberish » Sat May 5, 2012 10:00 pm

mopper8 wrote:The problem is that its going to be different for different players, and a guy's minutes are going to be a reflection of things other than his stamina - e.g., Lebron played huge minutes in the playoffs last season, probably won't this season, and that's because Miller/Haslem being healthy + addition of Battier means he doesn't have to play 43 mpg. But he obviously can, at least for some stretch of time (he looked gassed in the Finals)

On the flipside, the Heat track this stuff closely and some beat writers said they had hard data that Michael Beasley's production just fell off the planet if he played longer than 9 minute stretches. He basically useless in minutes 10, 11, 12, etc. And they knew how many minutes of rest he needed before he could come back effectively as well. I'm sure they have that info on all their players, at least as best as they can muster. But for some guys, it might not be so clear cut


There also are differences between big minutes for one game, and minute differences for a season or extended run.
User avatar
Nivek
Head Coach
Posts: 7,406
And1: 959
Joined: Sep 29, 2010
Contact:
         

Re: Per 36 and rate of attrition 

Post#4 » by Nivek » Fri May 11, 2012 8:42 pm

Per 36 numbers aren't meant to be predictions of what Player X would produce if he actually played 36 minutes. They're a more convenient way of talking about per minute numbers than saying Player X averaged .555 points per minute. No one knows what .555 points per minute means, but even casual fans have a sense for what 20 points per 36 minutes means.

And, just to address a traditional counter-argument before it's made, per 36 minute stats are not extrapolations unless the player in question has fewer than 36 total minutes. Once the player breaks that 36-minute threshold, it's a per 36-minute average. Strictly speaking, we could take Kevin Garnett, for example, and give a per 10,000-minute average. It would be kinda silly, but it would still be an average (not an extrapolation) since he has 45,000+ career minutes.

If you're trying to project what a player might do if he were to have his playing time increased, a straight per minute average probably isn't the best approach. MikeG over at the APBRmetrics board posted some good ideas about how to go about it, though I don't remember his method.
"A lot of what we call talent is the desire to practice."
-- Malcolm Gladwell

Check out my blog about the Wizards, movies, writing, music, TV, sports, and whatever else comes to mind.

Return to Statistical Analysis