wackbone wrote:Laimbeer wrote:wackbone wrote:Never did get feedback on this. I have a lot of free time coming up and come run some variation of this. Thoughts?
Not sure what you're getting at - that we normally neglect these and will be compelled to have a normal amount or we're going to make them unusually high to add to the challenge?
Using either APG or RPG as our means of building the team, as opposed to the typical FGA. And with this game, we have to achieve a minimum APG or RPG, as opposed to the typical maximum FGA. Say the APG minimum was 50 APG, so the value of guys with high APG would go up, whereas players, while dominant, with low APG, would be less welcomed.
The more I think it through, the more I think RPG would be the way to go. Typically the guys with the highest RPG are big men, who typically aren't none for their range. I think it could be an interesting change of pace to try.
And we could set a maximum FGA to ensure no absolutely crazy, crazy teams. But something way higher than normal so that it won't be a factor in most cases (The focus of the game should/would be on the RPG, not on the FGA.
I don't know, this seems like kind of an arbitrary twist to build a game around. Sure, it may change what the teams look like, but not in any way I'd find all that interesting.
Just as an example, there was a suggestion a while back to do a game where every player shot 35% or more from 3. Not saying I'd necessarily want to play that game, but I can see how that restriction would impact strategy and roster construction in a novel way. Drafting based on rpg doesn't carry that kind of intrigue IMO.















