Future Draft Games

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Re: Future Draft Games 

Post#961 » by Fadeaway_J » Wed Jun 5, 2019 1:18 am

wackbone wrote:
Laimbeer wrote:
wackbone wrote:Never did get feedback on this. I have a lot of free time coming up and come run some variation of this. Thoughts?


Not sure what you're getting at - that we normally neglect these and will be compelled to have a normal amount or we're going to make them unusually high to add to the challenge?

Using either APG or RPG as our means of building the team, as opposed to the typical FGA. And with this game, we have to achieve a minimum APG or RPG, as opposed to the typical maximum FGA. Say the APG minimum was 50 APG, so the value of guys with high APG would go up, whereas players, while dominant, with low APG, would be less welcomed.

The more I think it through, the more I think RPG would be the way to go. Typically the guys with the highest RPG are big men, who typically aren't none for their range. I think it could be an interesting change of pace to try.

And we could set a maximum FGA to ensure no absolutely crazy, crazy teams. But something way higher than normal so that it won't be a factor in most cases (The focus of the game should/would be on the RPG, not on the FGA.

I don't know, this seems like kind of an arbitrary twist to build a game around. Sure, it may change what the teams look like, but not in any way I'd find all that interesting.

Just as an example, there was a suggestion a while back to do a game where every player shot 35% or more from 3. Not saying I'd necessarily want to play that game, but I can see how that restriction would impact strategy and roster construction in a novel way. Drafting based on rpg doesn't carry that kind of intrigue IMO.
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Re: Future Draft Games 

Post#962 » by wackbone » Wed Jun 5, 2019 1:23 am

Fadeaway_J wrote:
wackbone wrote:
Laimbeer wrote:
Not sure what you're getting at - that we normally neglect these and will be compelled to have a normal amount or we're going to make them unusually high to add to the challenge?

Using either APG or RPG as our means of building the team, as opposed to the typical FGA. And with this game, we have to achieve a minimum APG or RPG, as opposed to the typical maximum FGA. Say the APG minimum was 50 APG, so the value of guys with high APG would go up, whereas players, while dominant, with low APG, would be less welcomed.

The more I think it through, the more I think RPG would be the way to go. Typically the guys with the highest RPG are big men, who typically aren't none for their range. I think it could be an interesting change of pace to try.

And we could set a maximum FGA to ensure no absolutely crazy, crazy teams. But something way higher than normal so that it won't be a factor in most cases (The focus of the game should/would be on the RPG, not on the FGA.

I don't know, this seems like kind of an arbitrary twist to build a game around. Sure, it may change what the teams look like, but not in any way I'd find all that interesting.

Just as an example, there was a suggestion a while back to do a game where every player shot 35% or more from 3. Not saying I'd necessarily want to play that game, but I can see how that restriction would impact strategy and roster construction in a novel way. Drafting based on rpg doesn't carry that kind of intrigue IMO.

Fair enough. I'd be down to do a game where every player shot 35% or better from 3, perhaps with at least 1.0 3PA?
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Re: Future Draft Games 

Post#963 » by Laimbeer » Wed Jun 5, 2019 1:37 am

wackbone wrote:
Fadeaway_J wrote:
wackbone wrote:Using either APG or RPG as our means of building the team, as opposed to the typical FGA. And with this game, we have to achieve a minimum APG or RPG, as opposed to the typical maximum FGA. Say the APG minimum was 50 APG, so the value of guys with high APG would go up, whereas players, while dominant, with low APG, would be less welcomed.

The more I think it through, the more I think RPG would be the way to go. Typically the guys with the highest RPG are big men, who typically aren't none for their range. I think it could be an interesting change of pace to try.

And we could set a maximum FGA to ensure no absolutely crazy, crazy teams. But something way higher than normal so that it won't be a factor in most cases (The focus of the game should/would be on the RPG, not on the FGA.

I don't know, this seems like kind of an arbitrary twist to build a game around. Sure, it may change what the teams look like, but not in any way I'd find all that interesting.

Just as an example, there was a suggestion a while back to do a game where every player shot 35% or more from 3. Not saying I'd necessarily want to play that game, but I can see how that restriction would impact strategy and roster construction in a novel way. Drafting based on rpg doesn't carry that kind of intrigue IMO.

Fair enough. I'd be down to do a game where every player shot 35% or better from 3, perhaps with at least 1.0 3PA?


Bingo, I think the 1.0 was suggested when the game was kicked around earlier.
Comments to rationalize bad contracts -
1) It's less than the MLE
2) He can be traded later
3) It's only __% of the cap
4) The cap is going up
5) It's only __ years
6) He's a good mentor/locker room guy
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Re: Future Draft Games 

Post#964 » by Fadeaway_J » Wed Jun 5, 2019 1:43 am

Laimbeer wrote:
wackbone wrote:
Fadeaway_J wrote:I don't know, this seems like kind of an arbitrary twist to build a game around. Sure, it may change what the teams look like, but not in any way I'd find all that interesting.

Just as an example, there was a suggestion a while back to do a game where every player shot 35% or more from 3. Not saying I'd necessarily want to play that game, but I can see how that restriction would impact strategy and roster construction in a novel way. Drafting based on rpg doesn't carry that kind of intrigue IMO.

Fair enough. I'd be down to do a game where every player shot 35% or better from 3, perhaps with at least 1.0 3PA?


Bingo, I think the 1.0 was suggested when the game was kicked around earlier.

We'd be looking at some pretty funky frontcourts. Lots of typical 4s playing the 5. Could be fun actually.
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Re: Future Draft Games 

Post#965 » by wackbone » Wed Jun 5, 2019 1:54 am

Fadeaway_J wrote:
Laimbeer wrote:
wackbone wrote:Fair enough. I'd be down to do a game where every player shot 35% or better from 3, perhaps with at least 1.0 3PA?


Bingo, I think the 1.0 was suggested when the game was kicked around earlier.

We'd be looking at some pretty funky frontcourts. Lots of typical 4s playing the 5. Could be fun actually.

Yours to start if you'd like, Fade. What are you thinking for the time period? Not a lot of 3 point shooting in the 80s and certainly before that, so could probably technically do 1980-now just for simplicity sake.
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Re: Future Draft Games 

Post#966 » by Fadeaway_J » Wed Jun 5, 2019 2:17 am

wackbone wrote:
Fadeaway_J wrote:
Laimbeer wrote:
Bingo, I think the 1.0 was suggested when the game was kicked around earlier.

We'd be looking at some pretty funky frontcourts. Lots of typical 4s playing the 5. Could be fun actually.

Yours to start if you'd like, Fade. What are you thinking for the time period? Not a lot of 3 point shooting in the 80s and certainly before that, so could probably technically do 1980-now just for simplicity sake.

I'm not anxious to run it, you can go ahead since you were looking to start one. I do agree with the 80s to now period though.
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Re: Future Draft Games 

Post#967 » by wackbone » Wed Jun 5, 2019 2:30 am

Fadeaway_J wrote:
wackbone wrote:
Fadeaway_J wrote:We'd be looking at some pretty funky frontcourts. Lots of typical 4s playing the 5. Could be fun actually.

Yours to start if you'd like, Fade. What are you thinking for the time period? Not a lot of 3 point shooting in the 80s and certainly before that, so could probably technically do 1980-now just for simplicity sake.

I'm not anxious to run it, you can go ahead since you were looking to start one. I do agree with the 80s to now period though.

Alright! I'll get the signup threads up tomorrow at some point
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Re: Future Draft Games 

Post#968 » by ardee » Mon Jun 10, 2019 2:25 am

I'd like to see a duos draft next.

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Re: Future Draft Games 

Post#969 » by Laimbeer » Mon Jun 10, 2019 8:34 pm

Cumulative FGA Draft - you are limited in the number of FGAs you can accumulate as of the end of each round. No more than 10 for the first, no more than 20 through the second round, etc. Not sure about the ramp up.
Comments to rationalize bad contracts -
1) It's less than the MLE
2) He can be traded later
3) It's only __% of the cap
4) The cap is going up
5) It's only __ years
6) He's a good mentor/locker room guy
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Re: Future Draft Games 

Post#970 » by Laimbeer » Tue Jun 11, 2019 6:46 pm

ardee wrote:I'd like to see a duos draft next.

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Any twists?
Comments to rationalize bad contracts -
1) It's less than the MLE
2) He can be traded later
3) It's only __% of the cap
4) The cap is going up
5) It's only __ years
6) He's a good mentor/locker room guy
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Re: Future Draft Games 

Post#971 » by Fadeaway_J » Tue Jun 11, 2019 6:55 pm

How about a three degrees game where all your seasons have to be in one conference (East or West)?
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Re: Future Draft Games 

Post#972 » by Dr Positivity » Wed Jun 12, 2019 1:52 am

Laimbeer wrote:
Fadeaway_J wrote:
Dr Positivity wrote:
Or no all stars who overlapped. I have not been crazy about the starters/bench rules in the past, usually people find a way around it with gimmicky teams with all stars off the bench

Agreed on both counts.


How about a total FGA limit of 15 for three bench players, stipulate none could be all-stars or play over 20 minutes.


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Re: Future Draft Games 

Post#973 » by Laimbeer » Wed Jun 12, 2019 2:20 am

Dr Positivity wrote:
Laimbeer wrote:
Fadeaway_J wrote:Agreed on both counts.


How about a total FGA limit of 15 for three bench players, stipulate none could be all-stars or play over 20 minutes.


We never got around to this game


I like it, 90s forward?
Comments to rationalize bad contracts -
1) It's less than the MLE
2) He can be traded later
3) It's only __% of the cap
4) The cap is going up
5) It's only __ years
6) He's a good mentor/locker room guy
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Re: Future Draft Games 

Post#974 » by Dr Positivity » Wed Jun 12, 2019 2:22 am

Laimbeer wrote:
Dr Positivity wrote:
Laimbeer wrote:
How about a total FGA limit of 15 for three bench players, stipulate none could be all-stars or play over 20 minutes.


We never got around to this game


I like it, 90s forward?


I actually meant to quote the No Overlap game, not sure that bench rule was referring to that or not
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Re: Future Draft Games 

Post#975 » by Laimbeer » Wed Jun 12, 2019 2:27 am

Dr Positivity wrote:
Laimbeer wrote:
Dr Positivity wrote:
We never got around to this game


I like it, 90s forward?


I actually meant to quote the No Overlap game, not sure that bench rule was referring to that or not


Yeah, that's what I was referring too as well. No bench rule, just was wondering time frame for a no-overlap game.

If you or anyone wants to run this or anything, feel free.
Comments to rationalize bad contracts -
1) It's less than the MLE
2) He can be traded later
3) It's only __% of the cap
4) The cap is going up
5) It's only __ years
6) He's a good mentor/locker room guy
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Re: Future Draft Games 

Post#976 » by Dr Positivity » Wed Jun 12, 2019 2:36 am

Laimbeer wrote:
Dr Positivity wrote:
Laimbeer wrote:
I like it, 90s forward?


I actually meant to quote the No Overlap game, not sure that bench rule was referring to that or not


Yeah, that's what I was referring too as well. No bench rule, just was wondering time frame for a no-overlap game.

If you or anyone wants to run this or anything, feel free.


I would prefer earlier timeframe like 80s-now, 90s-now could still get restrictive after you take a few starters, and most good players play long careers

My preference overall though would be a 90s-now game were non all-stars are exempt from the overlap, rather than the bench rule. I think this would make it so people are never fully backed into a corner since they can just start a role player it they have to, but would still wipe a lot of players off the board with every pick. They are completely different games though, your way is interesting in that you would have to go out of your way to take an old player at the beginning of the 80s or 90s and a player who's been in the league 2/3 years, then that would open up a lot of the years in the middle. So there would be some strategy in how much to value players who just barely meet the criteria on either end (although it would be another good Magic draft if it started in 90)
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Re: Future Draft Games 

Post#977 » by Fadeaway_J » Wed Jun 12, 2019 2:47 am

Dr Positivity wrote:
Laimbeer wrote:
Dr Positivity wrote:
I actually meant to quote the No Overlap game, not sure that bench rule was referring to that or not


Yeah, that's what I was referring too as well. No bench rule, just was wondering time frame for a no-overlap game.

If you or anyone wants to run this or anything, feel free.


I would prefer earlier timeframe like 80s-now, 90s-now could still get restrictive after you take a few starters, and most good players play long careers

My preference overall though would be a 90s-now game were non all-stars are exempt from the overlap, rather than the bench rule. I think this would make it so people are never fully backed into a corner since they can just start a role player it they have to, but would still wipe a lot of players off the board with every pick. They are completely different games though, your way is interesting in that you would have to go out of your way to take an old player at the beginning of the 80s or 90s and a player who's been in the league 2/3 years, then that would open up a lot of the years in the middle. So there would be some strategy in how much to value players who just barely meet the criteria on either end (although it would be another good Magic draft if it started in 90)

As I said before, I'm pretty sure the no-exception version would get old really fast. It's enough of a headache to think of how one team would be constructed with that format let alone 14-16.
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Re: Future Draft Games 

Post#978 » by Dr Positivity » Wed Jun 12, 2019 5:23 am

I'll run the overlap game, but will wait a day to let the other games progress
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Re: Future Draft Games 

Post#979 » by ardee » Sun Jun 16, 2019 3:36 am

I think we should do the Every Accolade one next. One each of MVP, DPoY, FMVP, ASMVP, 6MOY, MIP, ROY and I think HoF was the last one we thought of.

That idea has been bouncing around for a while, I'd be down to host it if no one else really wants to. Will probably put up signups Monday when the Overlap draft starts to end.
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Re: Future Draft Games 

Post#980 » by DCRYsing89 » Tue Jun 18, 2019 9:29 am

ardee wrote:I think we should do the Every Accolade one next. One each of MVP, DPoY, FMVP, ASMVP, 6MOY, MIP, ROY and I think HoF was the last one we thought of.

That idea has been bouncing around for a while, I'd be down to host it if no one else really wants to. Will probably put up signups Monday when the Overlap draft starts to end.

Limiting to the year of picking I think would also make this extremely interesting.
So like dirk would only get one eligible year,
It increases ya Hardens Value as he can fit two categories allowing manuevarability.

Why not the last award be Dunk/skill/ 3pt contest winner? (Or Olympic gold medalist)

Though one problem would be FGA, as most MVPs shoot 20 odd, and all the others are like 10+ mostly
So people would run out of FGA pretty quickly.
Edit: I realise the easiest solution to this is not limiting it to the year they got the accolade.
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