2024 Retro Player of the Year Project UPDATE [Discussion Thread]

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Re: 2024 Retro Player of the Year Project UPDATE [Discussion Thread] 

Post#241 » by KembaWalker » Fri Feb 21, 2025 10:02 pm

70sFan wrote:
KembaWalker wrote:
70sFan wrote:I don't know as much about this issue as you, but that's not the reason to mock mods on the finished project thread, don't you think?


Well the entire project was a total joke and complete embarrassment to the board from the get go for this exact reason so it’s not exactly off topic.

Then why you kept wasting your time on engaging in that project?

I personally have seen a fair amount of great discussion in this project.


I’m glad you enjoyed the baller vows
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Re: 2024 Retro Player of the Year Project UPDATE [Discussion Thread] 

Post#242 » by One_and_Done » Fri Feb 21, 2025 10:37 pm

KembaWalker wrote:
70sFan wrote:
KembaWalker wrote:
Well the entire project was a total joke and complete embarrassment to the board from the get go for this exact reason so it’s not exactly off topic.

Then why you kept wasting your time on engaging in that project?

I personally have seen a fair amount of great discussion in this project.


I’m glad you enjoyed the baller vows

The fact that they were allowed to participate was pretty questionable. They fact they were able to send mail in votes was ridiculous. But the most absurd part is people actually defending the substance of their posts as adding significant value.
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Re: 2024 Retro Player of the Year Project UPDATE [Discussion Thread] 

Post#243 » by 70sFan » Fri Feb 21, 2025 10:50 pm

KembaWalker wrote:
70sFan wrote:
KembaWalker wrote:
Well the entire project was a total joke and complete embarrassment to the board from the get go for this exact reason so it’s not exactly off topic.

Then why you kept wasting your time on engaging in that project?

I personally have seen a fair amount of great discussion in this project.


I’m glad you enjoyed the baller vows

Again, what's the reason to post such replies?
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Re: 2024 Retro Player of the Year Project UPDATE [Discussion Thread] 

Post#244 » by KembaWalker » Fri Feb 21, 2025 11:10 pm

70sFan wrote:
KembaWalker wrote:
70sFan wrote:Then why you kept wasting your time on engaging in that project?

I personally have seen a fair amount of great discussion in this project.


I’m glad you enjoyed the baller vows

Again, what's the reason to post such replies?


What’s your reason for bothering me with pings if you literally refuse to even discuss what I posted about? If you don’t like what I have to say about duplicate accounts and VPNs you’re welcome to foe list or move along. You don’t need to make a post asking a pointless question. Doesn’t matter anyway because some overly sensitive mod already took it personally like I said they would so I’ll probably have to join the VPN bandwagon myself :lol:
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Re: 2024 Retro Player of the Year Project UPDATE [Discussion Thread] 

Post#245 » by Special_Puppy » Tue Mar 25, 2025 6:43 pm

Has there been a breakdown of which players gained and lost the most POY shares?
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Re: 2024 Retro Player of the Year Project UPDATE [Discussion Thread] 

Post#246 » by AEnigma » Wed Mar 26, 2025 5:18 pm

Special_Puppy wrote:Has there been a breakdown of which players gained and lost the most POY shares?

No, but I will make a note of it. Mikan obviously gained the most; after that, tbd.
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Re: 2024 Retro Player of the Year Project UPDATE [Discussion Thread] 

Post#247 » by OhayoKD » Sat Apr 12, 2025 10:33 pm

There seems to have been a fair amount of lamentation over this iteration ending in 2014 and that had me thinking on some of the meta-questions asked here 
Tim Lehrbach wrote:2. About the endpoint... here's where it gets tricky. "Officially" speaking, the Retro Player of the Year project (viewtopic.php?f=64&t=1004743) stopped being "retro" and began incorporating the results of the PoY voting each year. In a sense, it's still going. So it's not a static project in the same way that the Top 100 captures opinions at a moment in time. What becomes of that "living" tally of PoY shares when the redo takes its place alongside the original? I guess part of the answer is that the "new retro" votes for 2014 through 2024 may differ from the contemporary votes of each year, so RPOY and RPOY2 could be distinguished by different results in those years, too. But then, do you keep both projects going into the future?

I suspect that, to avoid confusion, each project will have to have a defined beginning and end. But this would mean undoing the active tallying of POY votes that gets appended on to the original RPOY project every year. Or, again, doing such tallying for both. But doesn't it become confusing if both projects go on like that? Which one becomes RealGM's definitive scoresheet for all-time POY votes?

4. Tying the last two points together, I think there needs to be a board consensus as to what the status of "live" year-end awards voting is and how it relates to "static" projects. Right now we've got the RPOY project doubling as the ongoing count of all-time POY votes. While I think this produces one of the most fascinating looks at all-time achievements anywhere (period), the relaunch or redo of this projects brings us to a fork in the road. Does the original RPOY project continue to serve this purpose, or is that project, and now this one, better left as standalone, static chronicles of year-by-year player achievement within the demarcated time period only?

I think I have an idea to address these queries though I think we'll need approval from
Doctor MJ wrote:

and
Aenigma wrote:


After the original project ended, further seasons were then voted on every year.

What if we did the same thing with the 2024 iteration of the project?

Thinking logistics here...

-> Could open thread see interest/admit new voters right after the conference finals (3 days?)
-> Open voting thread if there is sufficient interest
-> As project ended at 2014, this year's thread would be 2015
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Re: 2024 Retro Player of the Year Project UPDATE [Discussion Thread] 

Post#248 » by OhayoKD » Mon Apr 14, 2025 2:12 am

OhayoKD wrote:There seems to have been a fair amount of lamentation over this iteration ending in 2014 and that had me thinking on some of the meta-questions asked here 
Tim Lehrbach wrote:2. About the endpoint... here's where it gets tricky. "Officially" speaking, the Retro Player of the Year project (viewtopic.php?f=64&t=1004743) stopped being "retro" and began incorporating the results of the PoY voting each year. In a sense, it's still going. So it's not a static project in the same way that the Top 100 captures opinions at a moment in time. What becomes of that "living" tally of PoY shares when the redo takes its place alongside the original? I guess part of the answer is that the "new retro" votes for 2014 through 2024 may differ from the contemporary votes of each year, so RPOY and RPOY2 could be distinguished by different results in those years, too. But then, do you keep both projects going into the future?

I suspect that, to avoid confusion, each project will have to have a defined beginning and end. But this would mean undoing the active tallying of POY votes that gets appended on to the original RPOY project every year. Or, again, doing such tallying for both. But doesn't it become confusing if both projects go on like that? Which one becomes RealGM's definitive scoresheet for all-time POY votes?

4. Tying the last two points together, I think there needs to be a board consensus as to what the status of "live" year-end awards voting is and how it relates to "static" projects. Right now we've got the RPOY project doubling as the ongoing count of all-time POY votes. While I think this produces one of the most fascinating looks at all-time achievements anywhere (period), the relaunch or redo of this projects brings us to a fork in the road. Does the original RPOY project continue to serve this purpose, or is that project, and now this one, better left as standalone, static chronicles of year-by-year player achievement within the demarcated time period only?

I think I have an idea to address these queries though I think we'll need approval from
Doctor MJ wrote:

and
Aenigma wrote:


After the original project ended, further seasons were then voted on every year.

What if we did the same thing with the 2024 iteration of the project?

Thinking logistics here...

-> Could open thread see interest/admit new voters right after the conference finals (3 days?)
-> Open voting thread if there is sufficient interest
-> As project ended at 2014, this year's thread would be 2015

...
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Re: 2024 Retro Player of the Year Project UPDATE [Discussion Thread] 

Post#249 » by One_and_Done » Wed Apr 16, 2025 3:15 am

The project has run to it's logical conclusion. It's too soon to redo 2015 to 2025. Better to redo the top 100.
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Re: 2024 Retro Player of the Year Project UPDATE [Discussion Thread] 

Post#250 » by OhayoKD » Wed Apr 16, 2025 3:55 am

One_and_Done wrote:The project has run to it's logical conclusion. It's too soon to redo 2015 to 2025. Better to redo the top 100.

The Top 100 is redone every 3 years.

The 2015-2025 votes would be redone as far away from the original 2015 vote as the 1960-2014 votes were from their respective years.
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Re: 2024 Retro Player of the Year Project UPDATE [Discussion Thread] 

Post#251 » by Verticality » Wed Apr 16, 2025 7:57 am

I would like to be a part of this.
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Re: 2024 Retro Player of the Year Project UPDATE [Discussion Thread] 

Post#252 » by Top10alltime » Wed Apr 16, 2025 1:35 pm

OhayoKD wrote:There seems to have been a fair amount of lamentation over this iteration ending in 2014 and that had me thinking on some of the meta-questions asked here 
Tim Lehrbach wrote:2. About the endpoint... here's where it gets tricky. "Officially" speaking, the Retro Player of the Year project (viewtopic.php?f=64&t=1004743) stopped being "retro" and began incorporating the results of the PoY voting each year. In a sense, it's still going. So it's not a static project in the same way that the Top 100 captures opinions at a moment in time. What becomes of that "living" tally of PoY shares when the redo takes its place alongside the original? I guess part of the answer is that the "new retro" votes for 2014 through 2024 may differ from the contemporary votes of each year, so RPOY and RPOY2 could be distinguished by different results in those years, too. But then, do you keep both projects going into the future?

I suspect that, to avoid confusion, each project will have to have a defined beginning and end. But this would mean undoing the active tallying of POY votes that gets appended on to the original RPOY project every year. Or, again, doing such tallying for both. But doesn't it become confusing if both projects go on like that? Which one becomes RealGM's definitive scoresheet for all-time POY votes?

4. Tying the last two points together, I think there needs to be a board consensus as to what the status of "live" year-end awards voting is and how it relates to "static" projects. Right now we've got the RPOY project doubling as the ongoing count of all-time POY votes. While I think this produces one of the most fascinating looks at all-time achievements anywhere (period), the relaunch or redo of this projects brings us to a fork in the road. Does the original RPOY project continue to serve this purpose, or is that project, and now this one, better left as standalone, static chronicles of year-by-year player achievement within the demarcated time period only?

I think I have an idea to address these queries though I think we'll need approval from
Doctor MJ wrote:

and
Aenigma wrote:


After the original project ended, further seasons were then voted on every year.

What if we did the same thing with the 2024 iteration of the project?

Thinking logistics here...

-> Could open thread see interest/admit new voters right after the conference finals (3 days?)
-> Open voting thread if there is sufficient interest
-> As project ended at 2014, this year's thread would be 2015


Would like to be part of this, if there is one.
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Re: 2024 Retro Player of the Year Project UPDATE [Discussion Thread] 

Post#253 » by Lebronnygoat » Sat May 3, 2025 5:44 pm

Let’s continue the RPOY. There’s still all time years ahead of us
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Re: 2024 Retro Player of the Year Project UPDATE [Discussion Thread] 

Post#254 » by IlikeSHAIguys » Tue May 27, 2025 1:02 am

OhayoKD wrote:There seems to have been a fair amount of lamentation over this iteration ending in 2014 and that had me thinking on some of the meta-questions asked here 
Tim Lehrbach wrote:2. About the endpoint... here's where it gets tricky. "Officially" speaking, the Retro Player of the Year project (viewtopic.php?f=64&t=1004743) stopped being "retro" and began incorporating the results of the PoY voting each year. In a sense, it's still going. So it's not a static project in the same way that the Top 100 captures opinions at a moment in time. What becomes of that "living" tally of PoY shares when the redo takes its place alongside the original? I guess part of the answer is that the "new retro" votes for 2014 through 2024 may differ from the contemporary votes of each year, so RPOY and RPOY2 could be distinguished by different results in those years, too. But then, do you keep both projects going into the future?

I suspect that, to avoid confusion, each project will have to have a defined beginning and end. But this would mean undoing the active tallying of POY votes that gets appended on to the original RPOY project every year. Or, again, doing such tallying for both. But doesn't it become confusing if both projects go on like that? Which one becomes RealGM's definitive scoresheet for all-time POY votes?

4. Tying the last two points together, I think there needs to be a board consensus as to what the status of "live" year-end awards voting is and how it relates to "static" projects. Right now we've got the RPOY project doubling as the ongoing count of all-time POY votes. While I think this produces one of the most fascinating looks at all-time achievements anywhere (period), the relaunch or redo of this projects brings us to a fork in the road. Does the original RPOY project continue to serve this purpose, or is that project, and now this one, better left as standalone, static chronicles of year-by-year player achievement within the demarcated time period only?

I think I have an idea to address these queries though I think we'll need approval from
Doctor MJ wrote:

and
Aenigma wrote:


After the original project ended, further seasons were then voted on every year.

What if we did the same thing with the 2024 iteration of the project?

Thinking logistics here...

-> Could open thread see interest/admit new voters right after the conference finals (3 days?)
-> Open voting thread if there is sufficient interest
-> As project ended at 2014, this year's thread would be 2015

I'm totally for keeping this going.
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Re: 2024 Retro Player of the Year Project UPDATE [Discussion Thread] 

Post#255 » by IlikeSHAIguys » Tue May 27, 2025 3:15 am

not another choke please pretty please
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Re: 2024 Retro Player of the Year Project UPDATE [Discussion Thread] 

Post#256 » by homecourtloss » Tue May 27, 2025 1:46 pm

IlikeSHAIguys wrote:
OhayoKD wrote:There seems to have been a fair amount of lamentation over this iteration ending in 2014 and that had me thinking on some of the meta-questions asked here 
Tim Lehrbach wrote:2. About the endpoint... here's where it gets tricky. "Officially" speaking, the Retro Player of the Year project (viewtopic.php?f=64&t=1004743) stopped being "retro" and began incorporating the results of the PoY voting each year. In a sense, it's still going. So it's not a static project in the same way that the Top 100 captures opinions at a moment in time. What becomes of that "living" tally of PoY shares when the redo takes its place alongside the original? I guess part of the answer is that the "new retro" votes for 2014 through 2024 may differ from the contemporary votes of each year, so RPOY and RPOY2 could be distinguished by different results in those years, too. But then, do you keep both projects going into the future?

I suspect that, to avoid confusion, each project will have to have a defined beginning and end. But this would mean undoing the active tallying of POY votes that gets appended on to the original RPOY project every year. Or, again, doing such tallying for both. But doesn't it become confusing if both projects go on like that? Which one becomes RealGM's definitive scoresheet for all-time POY votes?

4. Tying the last two points together, I think there needs to be a board consensus as to what the status of "live" year-end awards voting is and how it relates to "static" projects. Right now we've got the RPOY project doubling as the ongoing count of all-time POY votes. While I think this produces one of the most fascinating looks at all-time achievements anywhere (period), the relaunch or redo of this projects brings us to a fork in the road. Does the original RPOY project continue to serve this purpose, or is that project, and now this one, better left as standalone, static chronicles of year-by-year player achievement within the demarcated time period only?

I think I have an idea to address these queries though I think we'll need approval from
Doctor MJ wrote:

and
Aenigma wrote:


After the original project ended, further seasons were then voted on every year.

What if we did the same thing with the 2024 iteration of the project?

Thinking logistics here...

-> Could open thread see interest/admit new voters right after the conference finals (3 days?)
-> Open voting thread if there is sufficient interest
-> As project ended at 2014, this year's thread would be 2015

I'm totally for keeping this going.


Would very much be interested in this.
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Re: 2024 Retro Player of the Year Project UPDATE [Discussion Thread] 

Post#257 » by AEnigma » Thu May 29, 2025 9:53 pm

Spoiler:
Djoker wrote:
OldSchoolNoBull wrote:
Narigo wrote:
trelos6 wrote:
Doctor MJ wrote:
penbeast0 wrote:
trex_8063 wrote:
ceoofkobefans wrote:
70sFan wrote:
Dr. Positivity wrote:

Please indicate whether you would be interested in participating in what OhayoKD describes a few posts up, i.e. an annual revisitation of the PotY vote ten years prior, starting with 2015 this year, 2016 next year, and so on in that fashion.
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Re: 2024 Retro Player of the Year Project UPDATE [Discussion Thread] 

Post#258 » by Djoker » Fri May 30, 2025 4:16 am

Sure. I was actually in favour of doing the POY all the way till 2024 (now 2025). I don't see the harm as there are a lot of new voters.
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Re: 2024 Retro Player of the Year Project UPDATE [Discussion Thread] 

Post#259 » by Top10alltime » Fri May 30, 2025 10:46 am

AEnigma wrote:
Spoiler:
Djoker wrote:
OldSchoolNoBull wrote:
Narigo wrote:
trelos6 wrote:
Doctor MJ wrote:
penbeast0 wrote:
trex_8063 wrote:
ceoofkobefans wrote:
70sFan wrote:
Dr. Positivity wrote:

Please indicate whether you would be interested in participating in what OhayoKD describes a few posts up, i.e. an annual revisitation of the PotY vote ten years prior, starting with 2015 this year, 2016 next year, and so on in that fashion.


Uh, could I join this?
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Re: 2024 Retro Player of the Year Project UPDATE [Discussion Thread] 

Post#260 » by Elpolo_14 » Sat May 31, 2025 5:20 pm

WHY not go till 2024? why do you guy need to just stop at 2014season when there Insane player or PEAK/PRIME of player in these past decade to not be talk about.

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