Inside the 'Dragon Age' Debacle That Gutted EA's Bioware StudioSummary from Reddit:
- The Dragon Age team knew the pivot to live service would be a terrible decision--one they disagreed with but were forced into by EA.
- The Marvel-esque quippy dialogue was the idiotic idea of Matt Goldman, once art director, who took over as creative director when Laidlaw left.
- Despite being forced to retool their game, a chunk of their team was sent to bail out Anthem.
- Getting to switch back to single-player didn't come with needed development time.
- Bioware was told to "aim for as wide a market as possible" for the final game in a decades-long series. Absolutely stupid.
- The game did not originally have major choices (it sounds like it didn't have choices at all), but these were (noticeably) shoehorned in within the last year after playtesters rightfully asked where the meaningful decisions were that the series was known for.
- The very Mass Effect-like suicide mission ending felt that way because... it was designed by the Mass Effect team brought over to help finish the game. This was despite the fact the DA team were told they didn't have the budget to make big choices like that.
This is especially sad.
"One day in October 2017, Laidlaw summoned his colleagues into a conference room and pulled out a few pricey bottles of whisky. The next Dragon Age sequel, he told the room, would also be pivoting to an online, live-service game — a decision from above that he disagreed with. He was resigning from the studio. The assembled staff stayed late through the night, drinking and reminiscing about the franchise they loved."
I'm glad I never played it (and won't be), but it sucks it turned out this way. Completely wasted game world.