spectre_ wrote:Yah I pretty much agree, but I wouldn't have too high expectations on JSwish & Felton slowing down AI (and Carter)...we know Jason doesn't have the lateral quickness and Felts would have a hard time keeping up with AI on a good day, much less with a bum ankle.
I see Touche' being a huge liability...even more than normal. Hopefully DA will get a lot of his burn.
Maybe by playing both Mek & Nazr together they can do better in containing the drives.
Crash will have to come in with the attitude of stopping Melo, else he'll get torched. Like you said though, hopefully he runs him ragged on the other end.
Yeah I don't expect Ray and Rich to stop AI and Carter, but if we have that zone going and our guards along with Crash are aggressive in stepping up and preventing penetration, I feel we can limit their easy baskets and avoid our big men from getting into foul trouble. Dare them to beat us from the outside. If they hit long open jump shots all game long, then so be it. I'll take my chances on that strategy like we did against the Pistons.
And we definitely have to play Mek and Nazr together in this one because Mek alone will get eaten up by a taller defensive minded Camby. Having Nazr in there will occupy Camby enough to help Mek get some easier looks at the basket. And if Mek can make some passes, he might just find an open Nazr who I feel can dominate KMart on the offensive end by either shooting that nice ten foot jumper or around the rim. And our guards should not be afraid to dump it into Mek because Camby is there, Mek just needs to make better decisions once he gets the ball.
And on offense, we need Crash to get into the paint and draw fouls on Camby. This is also an opportunity for JRich to sneak in along the baseline for those easy layup if Crash and Ray can get dribble penetration.
So we must attack them on offense and not settle for long jumpers. If McMinus plays then we're screwed because the offense gets stagnant.
If McMinus starts, then shame on Sam Vincent for playing us into the lottery.