grimballer wrote:how does that make sense?
So, we have told you multiple times already that a player is not getting just one free throw attempt when he is fouled, but somehow you have managed to not get that. Incredible, really incredible. :)
Moderator: Doctor MJ
grimballer wrote:how does that make sense?

grimballer wrote:lets compare both with actual examples:
player a = 10/10 ft
palyer b = 10/10 2fg
player c = 10/10 3fg
ts%:
player a = 113%
player b = 100%
player c = 150%
"my" pps:
player a = 1
player b = 2
palyer c = 3
which method makes more sense?
"my" pps tells u exactly how many points a player produces every time he shoots the ball. 2fg is worth more than ft therefore player b with 10/10 2fg produces more than player a with 10/10 ft. likewise palyer c produces more than palyer b with same amount of shots.
now lets look ts%
somehow with ts% player a (10/10 ft = 10 pts) produced more, or is more efficient, than player b (10/10 2fg = 20 pts) on same amount of shots.
how does that make sense?

grimballer wrote:the reason why billups might have higher ts% is cause ts% tends to overvalue ft.
mysticbb wrote:grimballer wrote:how does that make sense?
So, we have told you multiple times already that a player is not getting just one free throw attempt when he is fouled, but somehow you have managed to not get that. Incredible, really incredible.
Doctor MJ wrote:grimballer wrote:lets compare both with actual examples:
player a = 10/10 ft
palyer b = 10/10 2fg
player c = 10/10 3fg
ts%:
player a = 113%
player b = 100%
player c = 150%
"my" pps:
player a = 1
player b = 2
palyer c = 3
which method makes more sense?
"my" pps tells u exactly how many points a player produces every time he shoots the ball. 2fg is worth more than ft therefore player b with 10/10 2fg produces more than player a with 10/10 ft. likewise palyer c produces more than palyer b with same amount of shots.
now lets look ts%
somehow with ts% player a (10/10 ft = 10 pts) produced more, or is more efficient, than player b (10/10 2fg = 20 pts) on same amount of shots.
how does that make sense?
I've just pointed out to you a case where TS% works, and yours doesn't. If you don't understand the example ask for clarification.
You pointing out a scenario where yours works and TS% doesn't basically just puts us at a superficially level playing field where neither metric is flawed.
How do we decide between them? We go by what happens most typically in the NBA. Can't think of another way to do it. When all you can do is approximate the truly correct answer, then you have to give weights that best approximate that answer in a typical scenario.
Which metric does better? Well TS%. The one actually designed recognizing that only an approximation is possible, and thus weighted to come as close to what actually happens as possible.
mysticbb wrote:That's not what I said, but you can very well believe that I said it.
Doctor MJ wrote:grimballer wrote:the reason why billups might have higher ts% is cause ts% tends to overvalue ft.
That's not true though. Dude, I'm sorry but do you have experience with scientific problems solving. You seem like all you do is think of one absurd scenario, and assume that's the truth. You need to think this through thinking about all the scenarios that stat needs to handle before you design it.
If I'm a player who takes a greater portion of his free throws two at a time than normal because I don't make my FGA as much as normal when I got fouled, then TS% overrates the cost of my FTs.
If I'm a player who takes a greater portion of his free throws in an AND 1 fashion than normal because I do make my FGA more than normal when I get fouled, tthen TS% underrates the cost of my FTs.
The weight given to FTs is based on exactly what the average player does. It's screwing over player in roughly equal amounts on both sides - and THAT is the issue with it, not that it favors one side too much.
mysticbb wrote:grimballer, my last try: TS% measures scoring efficiency. Not some shooting accuracy in particular nor does it tell you exactly how a player scores. The important point is that players have to score as efficient as possible. And the basis for this is 2pt per possession as measuring stick. If a player scores 2 pts and is using 1 scoring possession for this, his TS% is 1 (or 100%). Because a player also attempts to score when he is attempting a free throw, we have to figure that in. To account for the different amount of free throws a player can get per scoring possession the factor 0.44 is used. This factor is derived by analyising multiple years of game data. And it always showed that 0.44 gives the best approximation for the player's amount of scoring possession. Basically: FGA + 0.44 FTA = scoring possessions. We now want to know how efficient a player is using his scoring possessions, thus we are deviding the amount of points by twice the amount of scoring possessions to get TS%.
In your example in average a player who gets 10 FTA used up 4.4 possessions. Obviously the 0.4 makes not much sense in a specific example, but in average it makes a lot of sense. In your particular example the 10 FTA might be the result of a player gets fouled 2 times at the 3pt line and twice for 2 FTA. That makes overall 10 FTA in just 4 possessions. The formula tells us he has a 113.6 TS%, but in reality he has even 125 TS%, because he only used 4 possessions. TS% is now UNDERRATING the scorer from your example. But over the course of a couple of games that will equal out and the 0.44 as a factor works.
Your formula doesn't address that problem at all. Which is the reason it has a lower correlation coefficient to ORtg than TS%.
That's what TS% is measuring, and the correlation coefficient shows it is important.

grimballer wrote:so if
player a has 700 fga n 300 fta
player b has 300 fga n 700 fta
both players scored 1000 pts.
ts%
player a = 60%
player b = 82%
"my" pps
player a = 1
player b = 1
now we dont know how they scored those 1000 pts or better yet what were their fg n ft %s. all we know player b has a better ts% cause he shoots more fts.
with "my" pps we get straight to the point without exaggerating ft value.
both players took 1000 shots, both scored 1000 pts. therefore they both score 1 pps.
grimballer wrote:[
so if
player a has 700 fga n 300 fta
player b has 300 fga n 700 fta
both players scored 1000 pts.
ts%
player a = 60%
player b = 82%
"my" pps
player a = 1
player b = 1
now we dont know how they scored those 1000 pts or better yet what were their fg n ft %s. all we know player b has a better ts% cause he shoots more fts.
with "my" pps we get straight to the point without exaggerating ft value.
both players took 1000 shots, both scored 1000 pts. therefore they both score 1 pps.
azuresou1 wrote:TS% needs to not have a set coefficient for And-1 rate. There's no reason why, in this day and age, we should have to use a league-average And-1 rate when we could easily calculate the actual And-1 rate of individual players.
penbeast0 wrote:The classic example is Chauncey Billups. He is a very low percentage shooter, .417 for his career. However, because he shoots a very large percentage of 3 point shots AND draws a lot of fouls, he is actually a very efficient shooter in terms of points created for each possession, ts% of .583. More efficient than, say, Tony Parker who shoots .498 (very good), but shoots 3's very rarely and is only average at drawing fouls for a ts% of .548. Assuming the multiplier for shooting fouls is reasonably consistent for both, that means that if Parker takes 100 shots, he will score about 55 points whereas if Billups takes 100 shots he will score 58 or more points on average -- where shots includes shots where a foul is called which the league doesn't count as a shot for some reason.
Does that mean Billups is a more explosive scorer than Parker? No, it says nothing about scoring volume, role on a team, ability to create your own shot, playmaking (either the player's or his teammates', etc.). It only says that on the average for the same number of possessions that end in a shot (or shooting foul), Billups will score a bit more points -- nothing else.
Doctor MJ wrote:Knowing how many points a player produces every time he shoots the basketball is useful information for people who like basketball.
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