Post#8 » by doclinkin » Mon Jun 6, 2011 11:16 am
Placeholder for draft basics, Tier system (ranged average version):
In looking at the draft every year it’s useful to borrow the Tier concept. That is, you rank players according to Tiers of equivalent talent, then within those tiers, you rank them according to team need. This way you don’t pass over a more talented cat in favor of a player at a need position.
I look at them like this:
TIER ZERO: HOF player
TIER ONE: All-star calibre (or DPOY, 1st team/2nd team all-whatever, or other award winner)
TIER TWO: Starter
TIER THREE: Rotation player. Role player.
TIER FOUR: Deep Bench
TIER FIVE: D-Leaguer, Eurostash, or injury concerns. (maybe/maybe-not players).
TIER SIX: Negative value: chemistry wrecker
[At root it's a question of how many minutes would the guy earn. Would you play him every minute of every game plus overtime, over every other player on any squad? =vs= Tier Five: is there a chance he never plays for you at all, or at best, sporadically, due to stints on the injured list or the D-League, or due to an awkward Euro contract: not at all. =vs= Tier Six: is there a chance you might have to eat some money or a bad trade to get him off your team?].
Given that we don’t know the future, one way to clarify things is to look at a player’s possible RANGE from 0-6, then average their numbers to figure out your opinion of them.
Some ‘upside’ guys may have a pretty wide range (this year I see a guy like PF/C Jeremy Tyler as a 1, 2, 3, 5 or 6 guy, averaging to a 3.4 or thereabouts. I don’t see him as a ‘4′ deep bench guy ever, since he’s a bit of a pretty boy with a high opinion of himself thus as a bench load he reads to me like he’d be a chemistry problem).
Naturally this doesn’t say anything more than what you feel about a given player, but can help you make choices about who you want. Which, given that you’re just a fan with no decision-making authority anyway, is about all you get.
Unless you write Uncle Teddy and convince him that you’re right.