Post#10 » by og15 » Wed Jan 20, 2016 12:06 am
The D-League player pay is an issue though. It would cost $3 million to have a 12 man D-League roster where every player makes $250k, and of course in reality, the D-League is also filled with players who are draft picks and already making money that is tied to team salary, so a team wouldn't be paying extra salary for those guys.
The first thing they need to figure out is how to increase the D-League salaries because if they can't figure that out, then it will help out in terms of being able to lure some players. There's very little incentive to stay in the D-League for how much it pays. Money is still money, and of course even if it is "only" $3 million, owners don't want to burn that amount on a yearly basis if they don't have to.
Right now in terms of how the D-League is developing players, there also probably isn't enough incentive for owners to want to put in the money. In a perfect world, the D-League would be a league where there is a lot of time allowed for practice and training. Teams would put a lot of money into trainers and skill developers, and it will be in the players contracts to have to work with those people.
So a player would spend a good chunk of his time working on the weaknesses in his game and improving their skill level, and they would play 1 or 2 games a week. Right now they play 50 games and they even have back to back games. While playing games is important in learning and improving, skill development is even more important and that happens outside the court, and some players can't be trusted to do it properly on their own during the off-season. If the league was set up in a manner where players are put into sort of a "forced" skill development position, then it might become a more beneficial thing. Teams have shooting coaches and just skill coaches in general, and it isn't an optional thing for a guy like Dawson just to give a Clippers example to be working 2 hours a day on non game days with his shooting coach, it is mandatory. Cut down the amount of games to 35 or 40 in order to have more times for practice and skill development.
...but I don't know, I'm just throwing out ideas.