Chinook wrote:HartfordWhalers wrote:Chinook wrote:RAPM doesn't have anything to say about individual defense. You can literally play only with four great defenders and have a great RAPM even if you're a sieve. By adding stops and forced turnovers, you force a situation where the player has to tangibly contribute to his team's success. It's certainly better from a narrative standpoint. Like, "Pau's team doesn't do all that well defending when he's on the floor, but he blocks shots and rebounds." Because if all you need from him is to block shots and board, then you get a more honest view of his defensive ability.
If you have a player who plays with 4 great defenders and the result is a team defense worse than when those 4 great defenders play with others, you will have a negative RAPM.
Very roughly put, RAPM solves Team 1 scoring = {O1 + O2 + O3 + O4 + O5 } - {D6 + D7 + D8 + D9 + D10}.
So, if D6-D9 are superb defenders, it can still assign a negative to the last guy so long as it sees those 4 play with enough other people that it knows who the good 4 of the 5 are.
A team's Drating on the other hand suffers from the problem you say, where the worst defender on the best defensive team might have a better rating than an extremely good defender on a bad team.
Thanks for the explanation.
But that assumes the "others" aren't sieves themselves.
No. I answered the question using that as the example because you said if the others are all great. But the principle is the same if lets say 2 of the other 4 are bad, or all 4 are.
Re-paraphrased:
Very roughly put, RAPM solves Team 1 scoring = {O1 + O2 + O3 + O4 + O5 } - {D6 + D7 + D8 + D9 + D10}.
So, if D6 and D7 are good defenders, and D8 and D9 are bad defenders, it can still assign a negative/positive to the last guy so long as it sees those 4 play with enough other people that it knows who is good and who is bad.
RAPM and RPM have a bunch of faults, but it definitely isn't that it makes assumptions like have been suggested.