ElGee wrote:-I think the issue with LeBron's teams falling off is a function of having a ball-dominant offense. LBJ, Nash, Magic, Oscar, Paul -- they all play the same position IMO. And they all seem to create a "vacuum effect" when they are off. To me, it's why these guys aren't as portable as the off-ballers; their value is connected with having the ball.
But they don't scale poorly, a key distinction, because they pass so well and impact 5 guys with the ball instead of 1. Additionally, the diminishing returns on that style of play happen at a fairly high level, which is they all lead such great offenses.
The criticism starts to sound like this: Would you rather have a multipolar 60-win team that doesn't fall off when one guy leaves, or a 65-win unipolar team that goes in the tank without its star? I think, by definition, second is still better, and I'm not sure how much (if any) this should curve a player's impact stats because he singularly creates elite offense and a team rightfully turns to it.
-Duncan's personality is no doubt conducive to great cultures. And there's an inescabliity reality that things like training environment and teaching matter in pretty much all competitive environments. But how MUCH they matter here is up for debate - it's fuzzy, from the outside, to say T-Mac improved because he started watching film with Grant Hill instead of just assuming it was his time to grow.
-WOWY can be unreliable, that's why I include the intervals in the google sheet. But it's not dichotomous. The weaker the signal the less stock we can put it. More data = stronger signal. If further context shows reason to adjust, we should always do that. 10-game sample or 50. Personally, I wouldn't put much stock in a 5 or 10-game sample, but larger corroborative samples (and regressed data) are compelling and important historical signals.
-The bigger "era" question for me, which I'd like to hear takes on, is how to account for differences in longevity? We can't really expect guys in the 60's to play 20 years like Kobe, right? Hard to even start by 21, and then hard to reasonably play beyond 35 (health tech, sneakers, rest, hard floors, etc.). If you buy that, what curving for longevity is done by era for longevity? In other words, if the idea is "impact in era" shouldn't longevity be judged within the era?
I agree with the bolded part, but is the definition of this project the greatest ceiling raiser or floor raiser when doing a top 100 list? Ideally you try to find a balance but there are counter arguments to each perspective.