El Poochio wrote:
2010 wrote:
SOUL wrote:
Couple things because I'm on my way out the door to my sons baseball game and then AAU practice...
First, not sure what the objection is to the sim? The standings were very close to the preseason power rankings that some GM's submitted. Of course there were a few teams that surprised and a few that disappointed but that happens IRL every year also. Overall, I think that the teams that most people would think were the top teams, ended up being the top teams while the teams that finished in the lottery, finished in the lottery. Also, when you look at the stats (leaderboards), the players on them, are the same ones who are on the IRL leaderboards. So if the sim gets the standings and the individual stats close enough to real life, not sure what else people would ask for? Of course it isn't perfect and I'm not a 2K guy at all so if you all want to go in another direction, then feel free.
Secondly, as far as the injuries go...I would say that the injuries are random and with them toned down this year to 70%, much more realistic. Look at total games lost due to injury and the real NBA players missed more time then the sim players IMO. I don't think that you should take injuries completely out of the game and I don't see why you would base them on real life injuries at this time. As far as the "double hit" teams get when a player gets injured, I don't see it. We only have one year to go on, but I would say it's fake news that players who suffer IRL injuries (Cousins, Wall) will suffer in the next sim season. The proof of that is just looking at the sim seasons that Porzingis and Hayward had this year. Of course, its possible that next years sim players get rated differently but at least for one season, that wasn't the case.
Next...I have an idea on how to incorporate extensions for players drafted that I think is fair. I worked on it throughout the season but didn't want to post it because, quite honestly, participation in the discussion threads were pretty dead throughout the year (other then deadline time). There were only a handful of GMs who actively participated, I wasn't sure if that was due to a lack of interest or what but I didn't want to submit anything so big until the time was right. So, my idea for extensions will be published next week right after the lottery when we will hopefully have more people on the discussion thread actively participating.
Finally, rookie contracts...first round picks are making exactly what real life rookie first rounders are making in proportion to our salary cap. I worked all the math to make sure that they are making the same exact percentage that real teams are paying their first rounders. Second rounders don't have salary slots IRL, so I used a sliding scale that decreased as the pick lowered. Since everyone feels that those picks salaries are to high, the start of that scale can be brought down a bit. I will look into that before the draft.