2010 wrote:Chew on this. The last two lottery winners didn't intentionally tank. Illmatic (Magic) and King of Canada (Pacers). Take notes!
I'll call this year "development" and "assessment" rather than tanking.
Moderators: j4remi, HerSports85, NoLayupRule, GONYK, Jeff Van Gully, dakomish23, Deeeez Knicks, mpharris36
2010 wrote:Chew on this. The last two lottery winners didn't intentionally tank. Illmatic (Magic) and King of Canada (Pacers). Take notes!

Phish Tank wrote:2010 wrote:Chew on this. The last two lottery winners didn't intentionally tank. Illmatic (Magic) and King of Canada (Pacers). Take notes!
![]()
![]()
![]()
I'll call this year "development" and "assessment" rather than tanking.


bringbackhoffa wrote:Phish Tank wrote:2010 wrote:Chew on this. The last two lottery winners didn't intentionally tank. Illmatic (Magic) and King of Canada (Pacers). Take notes!
![]()
![]()
![]()
I'll call this year "development" and "assessment" rather than tanking.
Luckily I didnt trade u my 2019 first...
Sent from my SM-G960W using RealGM mobile app

bishnykfan wrote:EXTENSIONS
Ok.. here goes,
Since last draft there has been a push for extensions to be brought into the game. Basically, something to make draft picks a little more valuable by giving a team more control over the players that have been drafted. Currently, BaF has four year (maximum) deals for first round draft picks and three year (max) deals for second rounders. IRL, teams can have control of their players for longer than that thanks to qualifying offers and restricted free agency which we don't have. So, extensions are a way that we can make up for this.
But extensions need to be fair to the player. It can not just be an extension on his rookie salary. If he is worthy of getting an extension and losing out on a few years on UFA, then he needs to be compensated for that. So, basically, my plan is the 90/60/30 plan... a probably way to complicated and impossible to explain plan to handle extensions.![]()
90 plan- A team can extend a player on his rookie contract by three years (maxing out his rookie deal at seven years before UFA). But in order to do that, the team will need to pay. To "buyout" three years of free agency, a team will need to give the player a 90% raise after his rookie season. This raise will go into effect immediately and the player will be extended and now be under contract for six years at his new rate. A team will need to have the cap space in order to extend the player. At no time, will an extension be allowed to put you over the salary cap.
OR
60 plan- A team can extend a player on his rookie contract by two years (maxing out his rookie deal at six years before UFA). To "buyout" two years of free agency, a team will need to give the player a 60% raise after his second season. This raise will go into effect immediately and the player will be extended and now be under contract for four years at his new rate. A team will need to have the cap space in order to extend the player. At no time, will an extension be allowed to put you over the salary cap.
OR
30 plan- A team can extend a player on his rookie contract by one year (maxing out his rookie deal at five years before UFA). To "buyout" one year of free agency, a team will need to give the player a 30% raise after his third season. This raise will go into effect immediately and the player will be extended and now be under contract for two years at his new rate. A team will need to have the cap space in order to extend the player. At no time, will an extension be allowed to put you over the salary cap.
An example from last draft:
Ok...discussion...let me know what I'm missing, what your thoughts are and what can be done to make the proposal better.


2010 wrote:bishnykfan wrote:EXTENSIONS
Ok.. here goes,
Since last draft there has been a push for extensions to be brought into the game. Basically, something to make draft picks a little more valuable by giving a team more control over the players that have been drafted. Currently, BaF has four year (maximum) deals for first round draft picks and three year (max) deals for second rounders. IRL, teams can have control of their players for longer than that thanks to qualifying offers and restricted free agency which we don't have. So, extensions are a way that we can make up for this.
But extensions need to be fair to the player. It can not just be an extension on his rookie salary. If he is worthy of getting an extension and losing out on a few years on UFA, then he needs to be compensated for that. So, basically, my plan is the 90/60/30 plan... a probably way to complicated and impossible to explain plan to handle extensions.![]()
90 plan- A team can extend a player on his rookie contract by three years (maxing out his rookie deal at seven years before UFA). But in order to do that, the team will need to pay. To "buyout" three years of free agency, a team will need to give the player a 90% raise after his rookie season. This raise will go into effect immediately and the player will be extended and now be under contract for six years at his new rate. A team will need to have the cap space in order to extend the player. At no time, will an extension be allowed to put you over the salary cap.
OR
60 plan- A team can extend a player on his rookie contract by two years (maxing out his rookie deal at six years before UFA). To "buyout" two years of free agency, a team will need to give the player a 60% raise after his second season. This raise will go into effect immediately and the player will be extended and now be under contract for four years at his new rate. A team will need to have the cap space in order to extend the player. At no time, will an extension be allowed to put you over the salary cap.
OR
30 plan- A team can extend a player on his rookie contract by one year (maxing out his rookie deal at five years before UFA). To "buyout" one year of free agency, a team will need to give the player a 30% raise after his third season. This raise will go into effect immediately and the player will be extended and now be under contract for two years at his new rate. A team will need to have the cap space in order to extend the player. At no time, will an extension be allowed to put you over the salary cap.
An example from last draft:
Ok...discussion...let me know what I'm missing, what your thoughts are and what can be done to make the proposal better.
So basically if you have a team with several young players you are screwed cuz it is highly unlikely to have enough cap space to be able to extend multiple young players at those rates simultaneously.
2010 wrote:bishnykfan wrote:EXTENSIONS
Ok.. here goes,
Since last draft there has been a push for extensions to be brought into the game. Basically, something to make draft picks a little more valuable by giving a team more control over the players that have been drafted. Currently, BaF has four year (maximum) deals for first round draft picks and three year (max) deals for second rounders. IRL, teams can have control of their players for longer than that thanks to qualifying offers and restricted free agency which we don't have. So, extensions are a way that we can make up for this.
But extensions need to be fair to the player. It can not just be an extension on his rookie salary. If he is worthy of getting an extension and losing out on a few years on UFA, then he needs to be compensated for that. So, basically, my plan is the 90/60/30 plan... a probably way to complicated and impossible to explain plan to handle extensions.![]()
90 plan- A team can extend a player on his rookie contract by three years (maxing out his rookie deal at seven years before UFA). But in order to do that, the team will need to pay. To "buyout" three years of free agency, a team will need to give the player a 90% raise after his rookie season. This raise will go into effect immediately and the player will be extended and now be under contract for six years at his new rate. A team will need to have the cap space in order to extend the player. At no time, will an extension be allowed to put you over the salary cap.
OR
60 plan- A team can extend a player on his rookie contract by two years (maxing out his rookie deal at six years before UFA). To "buyout" two years of free agency, a team will need to give the player a 60% raise after his second season. This raise will go into effect immediately and the player will be extended and now be under contract for four years at his new rate. A team will need to have the cap space in order to extend the player. At no time, will an extension be allowed to put you over the salary cap.
OR
30 plan- A team can extend a player on his rookie contract by one year (maxing out his rookie deal at five years before UFA). To "buyout" one year of free agency, a team will need to give the player a 30% raise after his third season. This raise will go into effect immediately and the player will be extended and now be under contract for two years at his new rate. A team will need to have the cap space in order to extend the player. At no time, will an extension be allowed to put you over the salary cap.
An example from last draft:
Ok...discussion...let me know what I'm missing, what your thoughts are and what can be done to make the proposal better.
So basically if you have a team with several young players you are screwed cuz it is highly unlikely to have enough cap space to be able to extend multiple young players at those rates simultaneously.
King of Canada wrote:2010 wrote:bishnykfan wrote:EXTENSIONS
Ok.. here goes,
Since last draft there has been a push for extensions to be brought into the game. Basically, something to make draft picks a little more valuable by giving a team more control over the players that have been drafted. Currently, BaF has four year (maximum) deals for first round draft picks and three year (max) deals for second rounders. IRL, teams can have control of their players for longer than that thanks to qualifying offers and restricted free agency which we don't have. So, extensions are a way that we can make up for this.
But extensions need to be fair to the player. It can not just be an extension on his rookie salary. If he is worthy of getting an extension and losing out on a few years on UFA, then he needs to be compensated for that. So, basically, my plan is the 90/60/30 plan... a probably way to complicated and impossible to explain plan to handle extensions.![]()
90 plan- A team can extend a player on his rookie contract by three years (maxing out his rookie deal at seven years before UFA). But in order to do that, the team will need to pay. To "buyout" three years of free agency, a team will need to give the player a 90% raise after his rookie season. This raise will go into effect immediately and the player will be extended and now be under contract for six years at his new rate. A team will need to have the cap space in order to extend the player. At no time, will an extension be allowed to put you over the salary cap.
OR
60 plan- A team can extend a player on his rookie contract by two years (maxing out his rookie deal at six years before UFA). To "buyout" two years of free agency, a team will need to give the player a 60% raise after his second season. This raise will go into effect immediately and the player will be extended and now be under contract for four years at his new rate. A team will need to have the cap space in order to extend the player. At no time, will an extension be allowed to put you over the salary cap.
OR
30 plan- A team can extend a player on his rookie contract by one year (maxing out his rookie deal at five years before UFA). To "buyout" one year of free agency, a team will need to give the player a 30% raise after his third season. This raise will go into effect immediately and the player will be extended and now be under contract for two years at his new rate. A team will need to have the cap space in order to extend the player. At no time, will an extension be allowed to put you over the salary cap.
An example from last draft:
Ok...discussion...let me know what I'm missing, what your thoughts are and what can be done to make the proposal better.
So basically if you have a team with several young players you are screwed cuz it is highly unlikely to have enough cap space to be able to extend multiple young players at those rates simultaneously.
I like the idea, but I agree that it does have challenges until the initial draft players are done with their contracts. It also forces you to make a decision very early in the career of a player. Part of the value of a young player lies in their lower cap hit too, especially until they start producing in the real life and the sim.

King of Canada wrote:2010 wrote:bishnykfan wrote:EXTENSIONS
Ok.. here goes,
Since last draft there has been a push for extensions to be brought into the game. Basically, something to make draft picks a little more valuable by giving a team more control over the players that have been drafted. Currently, BaF has four year (maximum) deals for first round draft picks and three year (max) deals for second rounders. IRL, teams can have control of their players for longer than that thanks to qualifying offers and restricted free agency which we don't have. So, extensions are a way that we can make up for this.
But extensions need to be fair to the player. It can not just be an extension on his rookie salary. If he is worthy of getting an extension and losing out on a few years on UFA, then he needs to be compensated for that. So, basically, my plan is the 90/60/30 plan... a probably way to complicated and impossible to explain plan to handle extensions.![]()
90 plan- A team can extend a player on his rookie contract by three years (maxing out his rookie deal at seven years before UFA). But in order to do that, the team will need to pay. To "buyout" three years of free agency, a team will need to give the player a 90% raise after his rookie season. This raise will go into effect immediately and the player will be extended and now be under contract for six years at his new rate. A team will need to have the cap space in order to extend the player. At no time, will an extension be allowed to put you over the salary cap.
OR
60 plan- A team can extend a player on his rookie contract by two years (maxing out his rookie deal at six years before UFA). To "buyout" two years of free agency, a team will need to give the player a 60% raise after his second season. This raise will go into effect immediately and the player will be extended and now be under contract for four years at his new rate. A team will need to have the cap space in order to extend the player. At no time, will an extension be allowed to put you over the salary cap.
OR
30 plan- A team can extend a player on his rookie contract by one year (maxing out his rookie deal at five years before UFA). To "buyout" one year of free agency, a team will need to give the player a 30% raise after his third season. This raise will go into effect immediately and the player will be extended and now be under contract for two years at his new rate. A team will need to have the cap space in order to extend the player. At no time, will an extension be allowed to put you over the salary cap.
An example from last draft:
Ok...discussion...let me know what I'm missing, what your thoughts are and what can be done to make the proposal better.
So basically if you have a team with several young players you are screwed cuz it is highly unlikely to have enough cap space to be able to extend multiple young players at those rates simultaneously.
I like the idea, but I agree that it does have challenges until the initial draft players are done with their contracts. It also forces you to make a decision very early in the career of a player. Part of the value of a young player lies in their lower cap hit too, especially until they start producing in the real life and the sim.
2010 wrote:King of Canada wrote:2010 wrote:
So basically if you have a team with several young players you are screwed cuz it is highly unlikely to have enough cap space to be able to extend multiple young players at those rates simultaneously.
I like the idea, but I agree that it does have challenges until the initial draft players are done with their contracts. It also forces you to make a decision very early in the career of a player. Part of the value of a young player lies in their lower cap hit too, especially until they start producing in the real life and the sim.
Additionally what if the % increase ends up with a player on a salary that is not a whole number? Are we rounding up?
For instance, if I give Josh Hart ($16/2 years) a 2 year extension that would be at the 30% increase rate ($9.6 per). He would end up with a salary of $25.6. Would that then be rounded up to $26? Every dollar counts.

bringbackhoffa wrote:Those extensions are real cheap and I am set up perfectly for it
Sent from my SM-G960W using RealGM mobile app
bishnykfan wrote:King of Canada wrote:2010 wrote:
So basically if you have a team with several young players you are screwed cuz it is highly unlikely to have enough cap space to be able to extend multiple young players at those rates simultaneously.
I like the idea, but I agree that it does have challenges until the initial draft players are done with their contracts. It also forces you to make a decision very early in the career of a player. Part of the value of a young player lies in their lower cap hit too, especially until they start producing in the real life and the sim.
Agree...it would only go for players drafted after the initial draft. And I don't think you are forced into doing anything. You can wait until after year three to extend a player and get an extra year tacked onto the end of his contract. Basically it gives you options.


bishnykfan wrote:King of Canada wrote:2010 wrote:
So basically if you have a team with several young players you are screwed cuz it is highly unlikely to have enough cap space to be able to extend multiple young players at those rates simultaneously.
I like the idea, but I agree that it does have challenges until the initial draft players are done with their contracts. It also forces you to make a decision very early in the career of a player. Part of the value of a young player lies in their lower cap hit too, especially until they start producing in the real life and the sim.
Agree...it would only go for players drafted after the initial draft. And I don't think you are forced into doing anything. You can wait until after year three to extend a player and get an extra year tacked onto the end of his contract. Basically it gives you options.
Capn'O wrote:bringbackhoffa wrote:Those extensions are real cheap and I am set up perfectly for it
Sent from my SM-G960W using RealGM mobile app
I'm saying.
bishnykfan wrote:Capn'O wrote:bringbackhoffa wrote:Those extensions are real cheap and I am set up perfectly for it
Sent from my SM-G960W using RealGM mobile app
I'm saying.
You think so? I thought it would be almost impossible for some teams![]()
In the example I posted, to give Bagley a max extension, he would get an additional $501 for the three years he gives up in FA. Obviously the lower the starting number, the lower the cost of the extension but even a max extension for Javon Carter (the #30 pick last year) would raise his salary from $48/4 ($12 a year) to $150/7 ($21 a year or a $102 raise for the three years).
bishnykfan wrote:Capn'O wrote:bringbackhoffa wrote:Those extensions are real cheap and I am set up perfectly for it
Sent from my SM-G960W using RealGM mobile app
I'm saying.
You think so? I thought it would be almost impossible for some teams![]()
In the example I posted, to give Bagley a max extension, he would get an additional $501 for the three years he gives up in FA. Obviously the lower the starting number, the lower the cost of the extension but even a max extension for Javon Carter (the #30 pick last year) would raise his salary from $48/4 ($12 a year) to $150/7 ($21 a year or a $102 raise for the three years).


bishnykfan wrote:Capn'O wrote:bringbackhoffa wrote:Those extensions are real cheap and I am set up perfectly for it
Sent from my SM-G960W using RealGM mobile app
I'm saying.
You think so? I thought it would be almost impossible for some teams![]()
In the example I posted, to give Bagley a max extension, he would get an additional $501 for the three years he gives up in FA. Obviously the lower the starting number, the lower the cost of the extension but even a max extension for Javon Carter (the #30 pick last year) would raise his salary from $48/4 ($12 a year) to $150/7 ($21 a year or a $102 raise for the three years).