Future Draft Games

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Odinn21
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Re: Future Draft Games 

Post#1341 » by Odinn21 » Sun May 24, 2020 3:47 am

wackbone wrote:
Odinn21 wrote:Ah, I didn't see this thread.

Odinn21 wrote:I'm thinking about starting a new draft after playoffs of no multiple All-NBA 1st teams is over and the idea is something like this;
8.0 fga minimum per player with 1 player exemption for 5.0 fga minimum
Minimum 16 minutes play time for each player in rotations
100 fga* budget with extra costs for regular season accolades as MVP +3 fga, All-NBA 1st +2 fga, All-NBA 2nd +1 fga.


Would something like that interest you? Or had it been done?

*: In no multiple All-NBA first draft we're doing, the bench costs at least 9 fga of 88 total. The bench would cost 21 fga at least, 12 more than that one, thus 100 fga budget.

Or 105 or 110 fga budget, 10 fga minimum per player with 1 player exemption for 5.0 fga minimum and minimum 20 minutes play time in rotations.

I don’t know man, seems a bit overly complicated. Too many variable pieces. Let me know what you think of my ideas above.

I don't think it's particularly complicated. It's not different than what we're doing right now. Or taxes on RealGM wins.
100 fga budget instead of 88 fga budget
Minimum 16 minutes in rotations instead of 8 minutes
1 accolade criteria (BTW, that's not an exemption / exception. It's about the season that's picked. If you draft Jordan and get 1993 version? +2 fga. If 1991 version? +3 fga.)
1 exemption for going lower than minimum fga sub limit.

---

As for your ideas;
Steals and assists numbers would put bigs in an awkward position. Especially 5 apg sub limit. Aside from KG and Jokic, the big men pool would be limited to 1979 Kareem, 2014 Noah and 2003 Webber. It's different indeed, but too limiting.
Even removing limit per player and saying 40 apg total is too hard because a normal team would end up in 25-35 range, most likely 25-32 range.

Like both of No drafts. I like no playoffs draft better. No alphas would have one bizarre player pool with direct buff to PG picks.
The issue with per75 numbers;
36pts on 27 fga/9 fta in 36 mins, does this mean he'd keep up the efficiency to get 48pts on 36fga/12fta in 48 mins?
The answer; NO. He's human, not a linearly working machine.
Per75 is efficiency rate, not actual production.
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Re: Future Draft Games 

Post#1342 » by Snakebites » Sun May 24, 2020 3:49 am

Yeah, I find these games work best with one relatively straightforward twist.

I also believe we have done something similar before with certain accolades either being capped or having some sort of tax on them before.

Plus, I feel like an 8 FGA minimum is going to lead to some pretty unrealistic looking teams- I generally prefer twists that make things more realistic, not less.
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Re: Future Draft Games 

Post#1343 » by Laimbeer » Sun May 24, 2020 1:12 pm

Snakebites wrote:Yeah, I find these games work best with one relatively straightforward twist.


These kind of games, like the current one, seem popular right now.

We did a current players plus one exception quite a while back - could be a possibility.
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Re: Future Draft Games 

Post#1344 » by Laimbeer » Sun May 24, 2020 5:21 pm

For something really different, wack's 5 assists per game is interesting. I think we'd need to make it a 5 assists per 36 standard to accommodate bench players. Also, 80s and forward to eliminate Wilt, Kareem, and Walton. Beyond them there are hardly any centers and they'd provide a huge advantage.
Comments to rationalize bad contracts -
1) It's less than the MLE
2) He can be traded later
3) It's only __% of the cap
4) The cap is going up
5) It's only __ years
6) He's a good mentor/locker room guy
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Re: Future Draft Games 

Post#1345 » by wackbone » Sun May 24, 2020 7:06 pm

Laimbeer wrote:For something really different, wack's 5 assists per game is interesting. I think we'd need to make it a 5 assists per 36 standard to accommodate bench players. Also, 80s and forward to eliminate Wilt, Kareem, and Walton. Beyond them there are hardly any centers and they'd provide a huge advantage.

Or we could do the 40 assists minimum. Adds more value to the players with 10+ apg. I’d be down to do any time frame.
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Re: Future Draft Games 

Post#1346 » by Fadeaway_J » Sun May 24, 2020 8:07 pm

wackbone wrote:
Laimbeer wrote:For something really different, wack's 5 assists per game is interesting. I think we'd need to make it a 5 assists per 36 standard to accommodate bench players. Also, 80s and forward to eliminate Wilt, Kareem, and Walton. Beyond them there are hardly any centers and they'd provide a huge advantage.

Or we could do the 40 assists minimum. Adds more value to the players with 10+ apg. I’d be down to do any time frame.

Yeah I think the minimum makes more sense. Maybe an individual minimum for each player too (although less than 5).

Would this be using career averages or the specific seasons chosen?
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Re: Future Draft Games 

Post#1347 » by Dr Positivity » Sun May 24, 2020 8:31 pm

I would make it so the top 5 assist players or top 5 minute players have to be over a certain mark rather than the whole team, otherwise you can just stack your bench with assist players like Calderon and Brevin Knight to have a normal starting lineup
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Re: Future Draft Games 

Post#1348 » by Laimbeer » Mon May 25, 2020 12:43 am

Dr Positivity wrote:I would make it so the top 5 assist players or top 5 minute players have to be over a certain mark rather than the whole team, otherwise you can just stack your bench with assist players like Calderon and Brevin Knight to have a normal starting lineup


Twenty five assists for the top five minute players maybe?
Comments to rationalize bad contracts -
1) It's less than the MLE
2) He can be traded later
3) It's only __% of the cap
4) The cap is going up
5) It's only __ years
6) He's a good mentor/locker room guy
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Re: Future Draft Games 

Post#1349 » by Texas Chuck » Mon May 25, 2020 10:06 pm

What about a game with some reasonable restriction, but then once the draft is complete every team gets one mulligan--where if the draft broke a way where they regret a pick, they can waive one player and draft another as long as they can make the FGA work.
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Re: Future Draft Games 

Post#1350 » by Texas Chuck » Mon May 25, 2020 10:07 pm

Laimbeer wrote:
Dr Positivity wrote:I would make it so the top 5 assist players or top 5 minute players have to be over a certain mark rather than the whole team, otherwise you can just stack your bench with assist players like Calderon and Brevin Knight to have a normal starting lineup


Twenty five assists for the top five minute players maybe?


So draft Stockton and then grab 4 guys whose next pass will be the first then? :D
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Re: Future Draft Games 

Post#1351 » by Laimbeer » Mon May 25, 2020 10:52 pm

Texas Chuck wrote:
Laimbeer wrote:
Dr Positivity wrote:I would make it so the top 5 assist players or top 5 minute players have to be over a certain mark rather than the whole team, otherwise you can just stack your bench with assist players like Calderon and Brevin Knight to have a normal starting lineup


Twenty five assists for the top five minute players maybe?


So draft Stockton and then grab 4 guys whose next pass will be the first then? :D


Does that seem too lenient? After thinking about it, I don't think it would require serious variation from a typical team.

PG -10
SG - 5
SF - 4
PF- 3
C - 3
= 25
Comments to rationalize bad contracts -
1) It's less than the MLE
2) He can be traded later
3) It's only __% of the cap
4) The cap is going up
5) It's only __ years
6) He's a good mentor/locker room guy
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Re: Future Draft Games 

Post#1352 » by Laimbeer » Mon May 25, 2020 10:56 pm

Texas Chuck wrote:What about a game with some reasonable restriction, but then once the draft is complete every team gets one mulligan--where if the draft broke a way where they regret a pick, they can waive one player and draft another as long as they can make the FGA work.


Or maybe allow us to dump and replace one player at any point in the draft on our selection. For example, in round four I could waive my first, second, or third round selection and pick two guys - one as my fourth rounder and the other to replace the waived player. I wouldn't have to wait until the game is over.
Comments to rationalize bad contracts -
1) It's less than the MLE
2) He can be traded later
3) It's only __% of the cap
4) The cap is going up
5) It's only __ years
6) He's a good mentor/locker room guy
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Re: Future Draft Games 

Post#1353 » by Odinn21 » Mon May 25, 2020 11:05 pm

Laimbeer wrote:
Texas Chuck wrote:
Laimbeer wrote:
Twenty five assists for the top five minute players maybe?


So draft Stockton and then grab 4 guys whose next pass will be the first then? :D


Does that seem too lenient? After thinking about it, I don't think it would require serious variation from a typical team.

PG -10
SG - 5
SF - 4
PF- 3
C - 3
= 25

Until end of 2018-19, there are only 50 players that averaged 9+ apg in a season. And you wouldn't want half of 'em in your team.
Though I'd agree, 25 apg for starters is hardly a challenge. My current starting with KJ/Manu/Marques/KG/M.Gasol, they are sitting at 27.2 apg even though I didn't think about apg numbers and didn't get KG's and Gasol's best statistical seasons.
The issue with per75 numbers;
36pts on 27 fga/9 fta in 36 mins, does this mean he'd keep up the efficiency to get 48pts on 36fga/12fta in 48 mins?
The answer; NO. He's human, not a linearly working machine.
Per75 is efficiency rate, not actual production.
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Re: Future Draft Games 

Post#1354 » by Dr Positivity » Mon May 25, 2020 11:52 pm

Laimbeer wrote:
Texas Chuck wrote:
Laimbeer wrote:
Twenty five assists for the top five minute players maybe?


So draft Stockton and then grab 4 guys whose next pass will be the first then? :D


Does that seem too lenient? After thinking about it, I don't think it would require serious variation from a typical team.

PG -10
SG - 5
SF - 4
PF- 3
C - 3
= 25


I'm fine with 25. None of those benchmarks are all that typical for their position. Plus if you draft a ball dominant player you typically want some off ball ones which makes getting assists at the other position harder.

Still trying to figure out how to avoid loopholes like someone drafting Calderon and playing him 1 minute more than their center. Trying to split up starter/bench led to people trying to exploit it last time. Maybe 40 assists for the whole team was the way to go after all. That's not easy to number to get to even if you went for the high assist backup PG.
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Re: Future Draft Games 

Post#1355 » by Dr Positivity » Mon May 25, 2020 11:54 pm

Odinn21 wrote:My current starting with KJ/Manu/Marques/KG/M.Gasol, they are sitting at 27.2 apg even though I didn't think about apg numbers and didn't get KG's and Gasol's best statistical seasons.


I would argue that's a pretty high assist lineup. I have 22.1.
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Re: Future Draft Games 

Post#1356 » by Odinn21 » Tue May 26, 2020 12:14 am

Dr Positivity wrote:I would argue that's a pretty high assist lineup. I have 22.1.

Sure, my apg numbers are higher than usual but I don't think 25 is particularly a challenge.
The issue with per75 numbers;
36pts on 27 fga/9 fta in 36 mins, does this mean he'd keep up the efficiency to get 48pts on 36fga/12fta in 48 mins?
The answer; NO. He's human, not a linearly working machine.
Per75 is efficiency rate, not actual production.
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Re: Future Draft Games 

Post#1357 » by Laimbeer » Tue May 26, 2020 12:59 am

Odinn21 wrote:
Dr Positivity wrote:I would argue that's a pretty high assist lineup. I have 22.1.

Sure, my apg numbers are higher than usual but I don't think 25 is particularly a challenge.


This is my point. Somewhat higher, but not something that requires real tweaking, I don't think. Maybe someone would play two points, which is fine if that's how they want to approach it - puts points at a premium. A guy like Dumars is very useful at the two in this scenario.

To address psuedo starters like Calderon, we could stipulate the five starters be highest in minutes AND play at least 36 minutes?
Comments to rationalize bad contracts -
1) It's less than the MLE
2) He can be traded later
3) It's only __% of the cap
4) The cap is going up
5) It's only __ years
6) He's a good mentor/locker room guy
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Re: Future Draft Games 

Post#1358 » by Dr Positivity » Tue May 26, 2020 1:20 am

Odinn21 wrote:
Dr Positivity wrote:I would argue that's a pretty high assist lineup. I have 22.1.

Sure, my apg numbers are higher than usual but I don't think 25 is particularly a challenge.


It doens't have to be "hard" but as long as it changes the draft board - eg. Stockton is in play for a top 5 pick, players like Deron and KJ are highly valued, Noah for a center is valued, etc. it's enough of a twist to be fun

This is my point. Somewhat higher, but not something that requires real tweaking, I don't think. Maybe someone would play two points, which is fine if that's how they want to approach it - puts points at a premium. A guy like Dumars is very useful at the two in this scenario.

To address psuedo starters like Calderon, we could stipulate the five starters be highest in minutes AND play at least 36 minutes?


Maybe 32 instead of 36. It's not like playing Calderon 33 minutes and spending 8 FGA+ on him is a great strategy anyways.

40 for the whole team would actually be harder. It's not easy to get 15 assist bench even if you spend 7-9 on the PG.
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Re: Future Draft Games 

Post#1359 » by Laimbeer » Tue May 26, 2020 2:34 am

wackbone wrote:
Laimbeer wrote:For something really different, wack's 5 assists per game is interesting. I think we'd need to make it a 5 assists per 36 standard to accommodate bench players. Also, 80s and forward to eliminate Wilt, Kareem, and Walton. Beyond them there are hardly any centers and they'd provide a huge advantage.

Or we could do the 40 assists minimum. Adds more value to the players with 10+ apg. I’d be down to do any time frame.


I'd agree with you and Dr p this is more manageable and provides a bit more of a challenge than 25 for the starters. It's your idea - you want to kick it off?
Comments to rationalize bad contracts -
1) It's less than the MLE
2) He can be traded later
3) It's only __% of the cap
4) The cap is going up
5) It's only __ years
6) He's a good mentor/locker room guy
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Re: Future Draft Games 

Post#1360 » by wackbone » Tue May 26, 2020 2:36 am

Laimbeer wrote:
wackbone wrote:
Laimbeer wrote:For something really different, wack's 5 assists per game is interesting. I think we'd need to make it a 5 assists per 36 standard to accommodate bench players. Also, 80s and forward to eliminate Wilt, Kareem, and Walton. Beyond them there are hardly any centers and they'd provide a huge advantage.

Or we could do the 40 assists minimum. Adds more value to the players with 10+ apg. I’d be down to do any time frame.


I'd agree with you and Dr p this is more manageable and provides a bit more of a challenge than 25 for the starters. It's your idea - you want to kick it off?

I'll finalize it tomorrow and get the signup thread going.

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