sunskerr wrote:bigfoot wrote:This is what happens. Too many playable reserves sitting on managers teams with 16 players. Then managers with real injuries can’t pickup a decent player on waiver. I brought this up last season and we seem to have forgotten to address it.
Yeah. There are several remedies that I will think about this year, to implement next year.
They include things like:
-15 players flat per team, no IL or IL+ (maybe increase number of keepers by 1)
-13 or 14 players per team, 2 or 1 IL, no IL+
-12 players per team, 3 IL, no IL+
-12 players per team, 1 IL+
They all have their own strengths, weaknesses.
15 flat is interesting because it just removes all pretenses about IL/IL+ and your roster is your roster - nobody gains any sort of advantage from having injured players, but you still are able to cover for both long and short term injuries because of the extra roster spots.
We also cut the roster size from "16" to "15", although the average waiver wire player probably gets worse - but you do your diligence drafting and we remove the "luck" associated with scrambling to the waiver wire for pickups when a guy gets injured. So the luck just gets transferred from the guy who happened to be on his phone to the person who drafted the backup.
For example,
instead of Mitchell Robinson getting injured and everyone trying to get lucky and pick up Hartenstein, the guy who got lucky was just the person who drafted him. Removes the potential time zone/work related scenarios. This is actually massive and why 15 is worth serious consideration.
Anyway, I could write even more paragraphs but these are the types of things that I think about and discuss with bw a lot in dms. Hardly any of them ever make it to this thread
Qwigglez wrote:What is the recommendation Bigfoot?
I feel this year many teams and players should be healthy entering the season, so we could possibly lower the IL+ spot to just one, or none at all, or one IL and one IL+. Maybe towards March we can raise the limit back up since that is when NBA teams start tanking and resting players.
Additionally, there is a maximum players acquisitions for an entire season that could be toggled on Yahoo. I just calculated last year the average moves a team made was 21.75, I had the most at 47, and the least was DMastro who had 3. The season before that the average was 20.25. We could potentially have the maximum player acquisition be set to 25, though I feel many won't like this restriction. (If something like this is done, we could reset everyone that has made a transaction or acquisition back to 0 to start over).
One thing I thought about doing, since we cannot change the IL/IL+ spots because our season has started, was to record everyone's roster, reset the league/teams, set the IL/IL+ to 3 and then fix everyones teams back to normal with commish tools. Since nobody has gone past 3 IL/IL+ it's technically viable, but it feels scummy because 1) people are expecting 2/2 IL+ and 2) we already began the league in the first place.