DQuinn1575 wrote:A couple of questions for you:
1 is it fair to penalize the rating of a great player for being more likely on a bad team? I realize it is reality, but a) he has little control over that, and b) it may affect the odds but doesn't change his talent. Maybe the inverse of that is true- you are solving for the odds and not the talent. If so I'm good with that.
2, I struggle with portability because it seems very judgmental and not very quantifiable. I'm not saying it doesn't exist, my concern is it appears to be very open to interpretation
Thanks
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1. I have the same question. "Solving for the odds" is not necessarily the same solving for talent, and thus penalizes some. I'm not wild about that concept. What I am good with -- and want to do -- is to model factors that matter. It might seem strange, but think through the entire thing:
-The first big takeaway of this study was that it doesn't matter how you improve terrible teams, but its about how you scale up on better and better teams (because that's what it takes to win in the NBA)
-Therefor, team environment matters in evaluating "talent" (talent isn't "in a vacuum")
-The flip side is that in most cases, the better the player, the weaker the supporting cast
The last point is essentially a "rules of the game" thing as well as an inescapable result of the distribution of talent in basketball. So while odds != talent, the question the "odds" part of that equation addresses still perfectly correlates to talent (in theory).
2. I don't think portability is any more subjective than just ranking a player. It is, indeed,
part of the evaluation process. A critical part. Because if you are interested in winning in basketball, you need to build elite teams, and those cannot consist of players who are heavily redundant with one another. It needs to consist of players who fill up the key dimensions of success for a team. (Portability really is more like "scalability," but when the concept was first broached it was about the revelation that if you're skills only fit in a single environment, you aren't as
good as if you're skills fit in
any environment. Oh well.)
Iso scorers are the poster boys for anti-portability. Without delving into deep theory (and I will publish something shortly on this theory in detail) think of it like this:
-holding the ball for a long time in a possession prevents others from pressuring the D
-creating mediocre scoring opportunities from nothing will make horrible offenses better, but it will make great offenses worse.
Thus, as a simplistic thought experiment, imagine a player who can score 100 pts/g on 50% TS with his isolation offense. If you surround him with the worst team ever, and have them run the offense through him, they will have a 100 ORTg. If you then surround him with the Dream Team,
but still run every possession through him, the team will have a 100 ORtg. So if the player can't do
other things (like pass/create well for others) that help the Global Offense of his improved teammates (as in, literally take other actions than his 100 ppg/50% TS offense) he's not actually "very good" on offense.