trex_8063 wrote:DQuinn1575 wrote:Bottom line: they matter.
They don't matter near as much as star-level players, but they matter.
I said about to approximate, there is no exact numbers on any of these, but you need some approximate numbers to do math.
All-Star might be 23 or 29, but calling it an all-star (or all-nba) gives you ranges.
I still disagree with the above. In the league of the late 50s/early 60s there were basically league-average [or scarcely better] players being selected as All-Stars, simply because they needed 20 or so guys to fill the All-Star rosters......but they ran out of guys truly deserving of such distinction after about 10-12 or so.
That guy who's 23rd-best in 1960 [even in era-relative terms] is a comically lesser player than the 29th-best player of 2023.
Consequently, if/when I get far enough down my CORP-list that I run into guys who were 20th-24th in the league circa-1960, I'm not giving them credit for an "All-Star level" season for those years simply because they were top 24.
You're free to do so, of course. But to me, rating a clearly worse player better [than the other player he's worse than] is kinda bonkers.
It's worthwhile looking at the degree of parity in the league in given years (i.e. don't take raw metrics at face value, as though the numbers mean exactly the same thing from decade to decade), sure. But I'm just not going to take that as far as settling on a number of persons (give or take a few) in the league, when the league is nearly 4x larger today.DQuinn1575 wrote:
My point is that they are still at a somewhat non scarce level. There are 60-90 or so Thompsons, Armstrongs etc.in the league. Virtually every team has a couple.
So?
Again, I think you're too hung up on proportion of the league. Being relatively common in the league does not = unvaluable.
And fwiw, some CORP methodologies have slightly different values for the various tiers, if that makes you feel better about it. For example, I read one where a "GOAT-level" season was given 40% CORP, while "Average [Role] player" seasons only 1.5% (instead of the 33% and 2% cited by 70sFan).
Personally, I'm going with this range (which is in between): 35% [GOAT]/29% [All-Time Great]/21% [MVP]/16% [weak MVP]/10% [All-NBA]/6.5% [All-Star]/4% [Sub All-Star]/1.5% [Average player]DQuinn1575 wrote:Yes, Tristan Thompson and B.J. Armstrong help a team win a title......
......Being as good as B.J. doesnt mean you have a better chance to win a title than being as good as Jud Buechler. The key to winning NBA titles is really to have guys who are better than that.
This seems like, "Yes, they help.....except that they don't help."
OBVIOUSLY you need guys [multiple guys] better than "Average" on your team to have any legit shot at a title. Precisely NO ONE is suggesting otherwise. The principle of CORP% analysis is absolutely NOT suggesting otherwise.
It does, however, recognize that even GOAT-tier players need help; look at '89 and '90 Jordan, '77 Kareem, '09 LeBron, '64 Wilt. All of those are at least "All-Time Great" seasons, if not even "GOAT-level", yet NONE of them won the title ['64 Wilt is the ONLY one among them who even made it to the Finals, losing soundly].
Having Armstrong [or Harper] instead of Hudson, Smith instead of Rivers, Thompson instead of Jerebko, or Love instead of West, etc: either you agree these things make a difference, maybe even enough to turn those particular series's in a different direction........or you don't.
If you DO agree they do, then that is acknowledging the core of the CORP analysis view of average players. Because again: MOST of the league [in ANY year] is replacement level or worse. So even though there may be, as you say, 60-90 "Average" players in the league, they're still more scarce than the guys who are WORSE (if you insist on keeping focus on scarcity).
You can talk all you want, and I'm not disagreeing with the points you are making, but
The math just doesn't work - you are giving out 4 to 5 championship points a year, while only giving the best team 0.3-0.5.
It doesnt have to be 1.0 every year, talent fluctuates and it grows, but using a total of 4 or 5 when the best team will only get 0.5
isn't right.















