Capn'O wrote:bishnykfan wrote:Capn'O wrote:
Yes. That's precisely what I meant. Expand rosters with the expanded slots going to IR and counting against the cap.
The IR slots are effective 2 way imo.
I'd be fine with expanding the roster spots to more than 15. But I don't want to make them true "two way" spots where they can be called up throughout the season. We already have a ton of lineup, rotation, strategy, trades and transactions changes every day. Teams moving players on and off their active lineups is not something I'd be thrilled with adding.
Am i tripping or isn't that what the IR already does? I typically keep my worse players there until guys get hurt. I've also noticed other GMs don't really use it.
The sim allows each franchise to have 15 players. Only 12 can be active on game day. So each franchise can have up to 3 "extra" players that can be used to replace injured players. BAF requires each team to have a minimum of 13 players. We have 15 max roster because that is the max allowed by the sim.
If someone wanted to propose a rule that states teams could keep a 16th or more man, then those extra players would not be able to be moved onto the roster during the season. Honestly, it is basically what our exempt list already is.





























